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[NEW!] 🗡️ Katana Simulator

[NEW!] 🗡️ Katana Simulator

A Roblox experience owned by Young Bosses Inc..

SimulatorENcombatprogressionarena

Description (written by the developer; not a statement by this register)

👑 ARENA, WORLD 3! 💪 Train your strength with your katana! 🥊 Fight with your powerful katana and become the King of the Hill! 🏆 Train to get on leaderboard! ⭐ Like and favorite the game! ✔️ Premium benefits: +10% Strength Tags: Katana, Simulator, Training, Idle, Scythe, Grind, Clicker, Automatic, Progress

Last updated by the developer 20 Aug 2024, 20:17 UTC.

0
playing (measured 11 Aug 2026, 04:35 UTC)
68,231
lifetime visits
81%
liked (179 👍 / 42 👎)
10,197
favourites (149.4 per 1k visits)
19 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Swing
699 R$
Auto Rebirth
499 R$
Triple Hatch
399 R$
+2 Equip Pet
399 R$
2x Gems
349 R$
2x Strength
299 R$
+100 Pet Storage
199 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome50,620
100 Strength! · progression27,645
100K Strength! · progression6,635
1M Strength! · progression5,564
1B Strength! · other4,592
1T Strength! · progression4,217
1QD Strength! · other3,609
First Rank! · welcome3,070
Guardian Rank! · other2,766
Ninja Rank! · progression2,360
King Rank! · other1,828
Coolest Gamer Rank! · other1,376
Devil Rank! · progression611
Survivor Rank! · progression293
Psycho Rank! · progression156

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.