[TDL] Animation vs battlegrounds
A Roblox experience owned by Animation Vs Roblox.
Fighting & PvPENAlan Becker AnimationBattlegroundsFighting
Description (written by the developer; not a statement by this register)
THIS GAME IS A SOLO PROJECT! don't expect consistent updates, and obviously worth the wait ones A battlegrounds game based of the animation series made by Alan becker Inspired mostly by "Jujutsu Shenanigans", and some other battleground games PC controls (your basic BG controls, aka): 1,2,3,4 - skill attack m1 - base punch Q - directional dash Q (while ragdolled) - evasive Q (on some characters while in the air) - air-dash F - block G - awakening Spacebar (while in the air) - double jump R - the character's special !WARNING! this game is in very early development, and may cause experience ruining bugs, such as softlocks, weird interactions and other. Since I have zero idea how to deal with any social media stuff, please if you see me in-game and have found a bug, please share
Last updated by the developer 17 Aug 2026, 17:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 18:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.