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Ride a Friend [2 Player Obby]

Ride a Friend [2 Player Obby]

A Roblox experience owned by Dream Voyage.

ObbyEN2-player co-opmount mechanicsteamwork

Ride a Friend [2 Player Obby] is an obby experience created on 2024-07-19. It currently has 12 players online. The game has accumulated 13,352,074 lifetime visits and 477,544 favorites. User engagement shows an 80% like percentage. The experience supports two-player cooperative gameplay.

Description (written by the developer; not a statement by this register)

This game is made for 2 players, to get the best experience play with a friend. ⚠️ Ride a Friend: The Ultimate 2-Player Obby Adventure! 🎮🤝 Use codes "HALLOWEEN!" for a nice in game reward Team up in "Ride a Friend"! One player navigates as the Mount 🐎, while the other boosts speed as the Rider ⚡. Master thrilling obstacle courses with seamless coordination and teamwork! Features: Exciting 2-player action 👫 Mount controls movement, Rider boosts speed 🎯 Play on any device 📱💻 Premium players get 1 Ultimate Hit 💥 and 3 Heavy Hits 🔨 Like, share, and favorite! ⭐ Join our group for exclusive updates and rewards! 🎁 Are you ready to conquer the obby with your friend? Jump in now! 🚀 Controller players accept party invites by walking to the player and tapping square. Tags : Teamwork obby, ride, friend, ride a friend, 2 player obby, cart ride, mount Owners: Ebuuka, Falex55 Contributer: ionfwval, MobShigeoKageyame, towelman, campeao1

Last updated by the developer 22 May 2026, 01:09 UTC.

12
playing (measured 10 Aug 2026, 16:19 UTC)
13,352,074
lifetime visits
80%
liked (11,429 👍 / 2,865 👎)
477,431
favourites (35.8 per 1k visits)
19 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mount Fly
1,299 R$
Invincible
599 R$
Vip
399 R$
Push
299 R$
Boombox
249 R$
Double Jump
199 R$
Emote Pack
149 R$
Buddy
149 R$
Emote Pack 2
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,361,971 · 100.0% win
100M · progression1,255,359 · 26.9% win
200M · progression130,600 · 2.2% win
300M · other49,209 · 1.2% win
Desert 100M · progression9,729 · 0.50% win
Desert 200M · progression1,430 · 0.00% win
Desert 300M · progression820 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3380no change
13 Aug 2026, 18:3280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.