Ride a Friend [2 Player Obby]
A Roblox experience owned by Dream Voyage.
ObbyEN2-player co-opmount mechanicsteamwork
Ride a Friend [2 Player Obby] is an obby experience created on 2024-07-19. It currently has 12 players online. The game has accumulated 13,352,074 lifetime visits and 477,544 favorites. User engagement shows an 80% like percentage. The experience supports two-player cooperative gameplay.
Description (written by the developer; not a statement by this register)
This game is made for 2 players, to get the best experience play with a friend. ⚠️ Ride a Friend: The Ultimate 2-Player Obby Adventure! 🎮🤝 Use codes "HALLOWEEN!" for a nice in game reward Team up in "Ride a Friend"! One player navigates as the Mount 🐎, while the other boosts speed as the Rider ⚡. Master thrilling obstacle courses with seamless coordination and teamwork! Features: Exciting 2-player action 👫 Mount controls movement, Rider boosts speed 🎯 Play on any device 📱💻 Premium players get 1 Ultimate Hit 💥 and 3 Heavy Hits 🔨 Like, share, and favorite! ⭐ Join our group for exclusive updates and rewards! 🎁 Are you ready to conquer the obby with your friend? Jump in now! 🚀 Controller players accept party invites by walking to the player and tapping square. Tags : Teamwork obby, ride, friend, ride a friend, 2 player obby, cart ride, mount Owners: Ebuuka, Falex55 Contributer: ionfwval, MobShigeoKageyame, towelman, campeao1
Last updated by the developer 22 May 2026, 01:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:19 | 5 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MinimalMinimum age 0
Descriptors: Suitable for everyone
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 11 Nov 2026, 19:31 | 80 | no change |
| 1 Nov 2026, 19:06 | 80 | no change |
| 22 Oct 2026, 19:03 | 80 | no change |
| 12 Oct 2026, 19:01 | 80 | no change |
| 2 Oct 2026, 18:52 | 80 | no change |
| 22 Sept 2026, 18:50 | 80 | no change |
| 12 Sept 2026, 18:47 | 80 | no change |
| 2 Sept 2026, 18:37 | 80 | no change |
| 23 Aug 2026, 18:33 | 80 | no change |
| 13 Aug 2026, 18:32 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.