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[2 YEARS!] Plenilune: Phase II

[2 YEARS!] Plenilune: Phase II

A Roblox experience owned by Plenilune.

Fighting & PvPENparryingclass-based combatbattlegrounds

[2 YEARS!] Plenilune: Phase II is a fighting-pvp experience created on 2024-07-19. The game currently has 9 players online. It has accumulated 2,317,685 lifetime visits and 31,530 favorites. User engagement metrics show a 78% like percentage. The title references a parrying-based battlegrounds mechanic with multiple classes and unique Karmas.

Description (written by the developer; not a statement by this register)

I bear no right to call myself that name. I am merely a replacement. A stand in. This world... It aches, and cries. How much longer will it suffer, before it draws its final breath? [Plenilune; The timespan of which the moon is full] Plenilune is a parrying based battlegrounds game inspired by numerous different sources that aims to grant a greatly different experience than that of the modern battlegrounds game. Select one of 15+ classes, and enhance your capabilities with one of many unique Karmas, special skills that can be swapped out at will. 2x Karma Shard drops on weekends. Controls can be found in settings. Communications can be found below. the real real thumbnail by .coff_n --------------------------------------------- Azuzical - Scripting / VFX Latyena - Creative Director / Map Builder / UI Design ThatzCrayzee & Kyle1517 - Primary Animators Valtak3608 - Sound Design Full list of credits on title screen.

Last updated by the developer 8 Aug 2026, 00:05 UTC.

9
playing (measured 11 Aug 2026, 01:38 UTC)
2,317,685
lifetime visits
78%
liked (9,413 👍 / 2,714 👎)
31,548
favourites (13.6 per 1k visits)
19 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:3824first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Emote Slots
200 R$
Custom Parry Color
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Friend · social4,692 · 2.7% win
(NO LONGER OBTAINABLE) Celebrant · other2,788 · 0.00% win
Celebrant the sequel the 2 · other1,527 · 17.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:1578no change
14 Aug 2026, 08:0878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.