[2 YEARS!] Plenilune: Phase II
A Roblox experience owned by Plenilune.
Fighting & PvPENparryingclass-based combatbattlegrounds
[2 YEARS!] Plenilune: Phase II is a fighting-pvp experience created on 2024-07-19. The game currently has 9 players online. It has accumulated 2,317,685 lifetime visits and 31,530 favorites. User engagement metrics show a 78% like percentage. The title references a parrying-based battlegrounds mechanic with multiple classes and unique Karmas.
Description (written by the developer; not a statement by this register)
I bear no right to call myself that name. I am merely a replacement. A stand in. This world... It aches, and cries. How much longer will it suffer, before it draws its final breath? [Plenilune; The timespan of which the moon is full] Plenilune is a parrying based battlegrounds game inspired by numerous different sources that aims to grant a greatly different experience than that of the modern battlegrounds game. Select one of 15+ classes, and enhance your capabilities with one of many unique Karmas, special skills that can be swapped out at will. 2x Karma Shard drops on weekends. Controls can be found in settings. Communications can be found below. the real real thumbnail by .coff_n --------------------------------------------- Azuzical - Scripting / VFX Latyena - Creative Director / Map Builder / UI Design ThatzCrayzee & Kyle1517 - Primary Animators Valtak3608 - Sound Design Full list of credits on title screen.
Last updated by the developer 8 Aug 2026, 00:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:38 | 24 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:15 | 78 | no change |
| 14 Aug 2026, 08:08 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.