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Don't Shatter [2 Player Obby]

Don't Shatter [2 Player Obby]

A Roblox experience owned by Bob's Supermarket.

ObbyENcooperativefragile cargo mechanic2 player

Don't Shatter [2 Player Obby] is an obby experience created on 2024-07-19. It has accumulated 82,740,551 lifetime visits and 400,924 favorites. Currently, 143 users are playing. The experience holds a 97% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Don't Shatter [2 Player Obby]! Dive into a thrilling cooperative experience where you and a partner work together to safely deliver a fragile pane of glass. 🚶 Both players must coordinate their movements, carefully maneuvering through a series of challenging obstacles without letting the glass shatter. ⚠️ Beware of tricky traps and hazardous obstacles that can break your delicate cargo. ✨ Unlock and collect unique glass skins as you progress through various levels! Can you and your partner master the balance and precision needed for this challenge? 💾 Your progress is automatically saved at checkpoints throughout the journey. obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy, Chained Together [2-3-4 PLAYER]

Last updated by the developer 19 Jun 2026, 19:03 UTC.

88
playing (measured 22 Aug 2026, 09:50 UTC)
82,977,404
lifetime visits
97%
liked (262,858 👍 / 8,280 👎)
406,047
favourites (4.9 per 1k visits)
19 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88255171.510 August 2026 — 176 players21 August 2026 — 185 players21 August 2026 — 166 players21 August 2026 — 217 players21 August 2026 — 196 players22 August 2026 — 245 players22 August 2026 — 229 players22 August 2026 — 255 players22 August 2026 — 234 players22 August 2026 — 213 players22 August 2026 — 197 players22 August 2026 — 146 players22 August 2026 — 113 players22 August 2026 — 100 players22 August 2026 — 88 players10 August 202622 August 2026
15 measurements spanning 12 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–280 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:5088-12
22 Aug 2026, 08:50100-13
22 Aug 2026, 07:50113-33
22 Aug 2026, 06:50146-51
22 Aug 2026, 05:50197-16
22 Aug 2026, 04:50213-21
22 Aug 2026, 03:50234-21
22 Aug 2026, 02:50255+26
22 Aug 2026, 01:50229-16
22 Aug 2026, 00:50245+49
21 Aug 2026, 23:50196-21
21 Aug 2026, 22:50217+51
21 Aug 2026, 21:50166-19
21 Aug 2026, 20:54185+9
10 Aug 2026, 14:23176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Glass
599 R$
Cupid's Glass
249 R$
Glitch Glass
249 R$
Boombox Glass
169 R$
Speed Glass
169 R$
Kitty Glass
169 R$
[SALE] Doggy Glass
169 R$
Froggy Glass
169 R$
[SALE] Green Glass
169 R$
Cookie Glass
149 R$
Flower Glass
149 R$
Duck Glass
129 R$
Man Glass
98 R$
Epic Glass
98 R$
Noob Glass
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome46,502,156 · 100.0% win
Checkpoint 2 · progression16,707,943 · 76.5% win
Checkpoint 3 · progression2,113,084 · 6.9% win
Checkpoint 4 · progression249,950 · 0.60% win
World 1 Completed · progression55,172 · 0.00% win
World 2 - You Joined! · welcome22,744 · 0.00% win
World 2 Completed · progression7,993 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9721 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked1 November 2026 — 97 % liked21 August 20261 November 2026
22 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 22
Measured (UTC)% likedChange
1 Nov 2026, 13:4897no change
22 Oct 2026, 13:4797no change
12 Oct 2026, 13:4597no change
2 Oct 2026, 13:3897no change
22 Sept 2026, 13:3897no change
12 Sept 2026, 13:3597no change
2 Sept 2026, 13:3397no change
23 Aug 2026, 13:2397no change
22 Aug 2026, 09:5097no change
22 Aug 2026, 08:5097no change
22 Aug 2026, 07:5097no change
22 Aug 2026, 06:5097no change
22 Aug 2026, 05:5097no change
22 Aug 2026, 04:5097no change
22 Aug 2026, 03:5097no change
22 Aug 2026, 02:5097no change
22 Aug 2026, 01:5097no change
22 Aug 2026, 00:5097no change
21 Aug 2026, 23:5097no change
21 Aug 2026, 22:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.