Don't Shatter [2 Player Obby]
A Roblox experience owned by Bob's Supermarket.
ObbyENcooperativefragile cargo mechanic2 player
Don't Shatter [2 Player Obby] is an obby experience created on 2024-07-19. It has accumulated 82,740,551 lifetime visits and 400,924 favorites. Currently, 143 users are playing. The experience holds a 97% like percentage.
Description (written by the developer; not a statement by this register)
Welcome to Don't Shatter [2 Player Obby]! Dive into a thrilling cooperative experience where you and a partner work together to safely deliver a fragile pane of glass. 🚶 Both players must coordinate their movements, carefully maneuvering through a series of challenging obstacles without letting the glass shatter. ⚠️ Beware of tricky traps and hazardous obstacles that can break your delicate cargo. ✨ Unlock and collect unique glass skins as you progress through various levels! Can you and your partner master the balance and precision needed for this challenge? 💾 Your progress is automatically saved at checkpoints throughout the journey. obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy, Chained Together [2-3-4 PLAYER]
Last updated by the developer 19 Jun 2026, 19:03 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 09:50 | 88 | -12 |
| 22 Aug 2026, 08:50 | 100 | -13 |
| 22 Aug 2026, 07:50 | 113 | -33 |
| 22 Aug 2026, 06:50 | 146 | -51 |
| 22 Aug 2026, 05:50 | 197 | -16 |
| 22 Aug 2026, 04:50 | 213 | -21 |
| 22 Aug 2026, 03:50 | 234 | -21 |
| 22 Aug 2026, 02:50 | 255 | +26 |
| 22 Aug 2026, 01:50 | 229 | -16 |
| 22 Aug 2026, 00:50 | 245 | +49 |
| 21 Aug 2026, 23:50 | 196 | -21 |
| 21 Aug 2026, 22:50 | 217 | +51 |
| 21 Aug 2026, 21:50 | 166 | -19 |
| 21 Aug 2026, 20:54 | 185 | +9 |
| 10 Aug 2026, 14:23 | 176 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 13:23 | 97 | no change |
| 22 Aug 2026, 09:50 | 97 | no change |
| 22 Aug 2026, 08:50 | 97 | no change |
| 22 Aug 2026, 07:50 | 97 | no change |
| 22 Aug 2026, 06:50 | 97 | no change |
| 22 Aug 2026, 05:50 | 97 | no change |
| 22 Aug 2026, 04:50 | 97 | no change |
| 22 Aug 2026, 03:50 | 97 | no change |
| 22 Aug 2026, 02:50 | 97 | no change |
| 22 Aug 2026, 01:50 | 97 | no change |
| 22 Aug 2026, 00:50 | 97 | no change |
| 21 Aug 2026, 23:50 | 97 | no change |
| 21 Aug 2026, 22:50 | 97 | no change |
| 21 Aug 2026, 21:50 | 97 | no change |
| 21 Aug 2026, 20:54 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.