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Don't Shatter [2 Player Obby]

Don't Shatter [2 Player Obby]

A Roblox experience owned by Bob's Supermarket.

ObbyENcooperativefragile cargo mechanic2 player

Don't Shatter [2 Player Obby] is an obby experience created on 2024-07-19. It has accumulated 82,740,551 lifetime visits and 400,924 favorites. Currently, 143 users are playing. The experience holds a 97% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Don't Shatter [2 Player Obby]! Dive into a thrilling cooperative experience where you and a partner work together to safely deliver a fragile pane of glass. 🚶 Both players must coordinate their movements, carefully maneuvering through a series of challenging obstacles without letting the glass shatter. ⚠️ Beware of tricky traps and hazardous obstacles that can break your delicate cargo. ✨ Unlock and collect unique glass skins as you progress through various levels! Can you and your partner master the balance and precision needed for this challenge? 💾 Your progress is automatically saved at checkpoints throughout the journey. obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy, Chained Together [2-3-4 PLAYER]

Last updated by the developer 19 Jun 2026, 19:03 UTC.

88
playing (measured 22 Aug 2026, 09:50 UTC)
82,977,404
lifetime visits
97%
liked (260,699 👍 / 8,207 👎)
402,122
favourites (4.8 per 1k visits)
19 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

88255171.510 August 2026 — 176 players21 August 2026 — 185 players21 August 2026 — 166 players21 August 2026 — 217 players21 August 2026 — 196 players22 August 2026 — 245 players22 August 2026 — 229 players22 August 2026 — 255 players22 August 2026 — 234 players22 August 2026 — 213 players22 August 2026 — 197 players22 August 2026 — 146 players22 August 2026 — 113 players22 August 2026 — 100 players22 August 2026 — 88 players10 August 202622 August 2026
15 measurements spanning 12 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–280 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:5088-12
22 Aug 2026, 08:50100-13
22 Aug 2026, 07:50113-33
22 Aug 2026, 06:50146-51
22 Aug 2026, 05:50197-16
22 Aug 2026, 04:50213-21
22 Aug 2026, 03:50234-21
22 Aug 2026, 02:50255+26
22 Aug 2026, 01:50229-16
22 Aug 2026, 00:50245+49
21 Aug 2026, 23:50196-21
21 Aug 2026, 22:50217+51
21 Aug 2026, 21:50166-19
21 Aug 2026, 20:54185+9
10 Aug 2026, 14:23176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Glass
599 R$
Glitch Glass
249 R$
Cupid's Glass
249 R$
Speed Glass
169 R$
Boombox Glass
169 R$
[SALE] Green Glass
169 R$
Froggy Glass
169 R$
[SALE] Doggy Glass
169 R$
Kitty Glass
169 R$
Cookie Glass
149 R$
Flower Glass
149 R$
Duck Glass
129 R$
Epic Glass
98 R$
Man Glass
98 R$
Noob Glass
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome45,395,608 · 100.0% win
Checkpoint 2 · progression16,281,051 · 96.1% win
Checkpoint 3 · progression2,064,614 · 12.4% win
Checkpoint 4 · progression244,689 · 1.3% win
World 1 Completed · progression54,124 · 0.20% win
World 2 - You Joined! · welcome22,243 · 0.10% win
World 2 Completed · progression7,763 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked22 August 2026 — 97 % liked23 August 2026 — 97 % liked21 August 202623 August 2026
15 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 13:2397no change
22 Aug 2026, 09:5097no change
22 Aug 2026, 08:5097no change
22 Aug 2026, 07:5097no change
22 Aug 2026, 06:5097no change
22 Aug 2026, 05:5097no change
22 Aug 2026, 04:5097no change
22 Aug 2026, 03:5097no change
22 Aug 2026, 02:5097no change
22 Aug 2026, 01:5097no change
22 Aug 2026, 00:5097no change
21 Aug 2026, 23:5097no change
21 Aug 2026, 22:5097no change
21 Aug 2026, 21:5097no change
21 Aug 2026, 20:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.