Project Rooms [The Update Before The Second]
A Roblox experience owned by •[BACON STUDIOS]•.
HorrorENhorrorentity chasedocumenting monsters
Description (written by the developer; not a statement by this register)
A Game Made By: Notpocherguy: Script/Models/UI TheOfficialBaconHair: Model/Entities/UI MrNoober: Advertising/Images/Trailers/Ideas Cheeze: Animations/Models Keybinds: Enter Locker: E Sprint: Left Shift Crouch: Left Control/C Interact: Q Insert Battery: R Documents: Z Settings: X This Game Was Made By Only 3-4 Developers. We Obviously Aren't The Best Developers, So It Would Be Appreciated If You Just Played The Game! Supports Mobile And PC! (Fixing Console Support Soon!) Graphics Quality At 7 Or Above Is Recommended! A Game Where You Go Through An Almost Endless Amount Of Rooms To Escape While Many Types Of Entities Chase You Down. Try To Survive And Document These Monsters As You Traverse The Rooms. Project Rooms. This Game Is In Alpha Stage. Expect Many Bugs. Please Report Bugs On The Community Wall Or In Our Server.
Last updated by the developer 26 Aug 2026, 21:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Aug 2026, 09:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Sept 2026, 11:52 | 90 | +1 |
| 29 Aug 2026, 04:47 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.