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Project Rooms [The Update Before The Second]

Project Rooms [The Update Before The Second]

A Roblox experience owned by •[BACON STUDIOS]•.

HorrorENhorrorentity chasedocumenting monsters

Description (written by the developer; not a statement by this register)

A Game Made By: Notpocherguy: Script/Models/UI TheOfficialBaconHair: Model/Entities/UI MrNoober: Advertising/Images/Trailers/Ideas Cheeze: Animations/Models Keybinds: Enter Locker: E Sprint: Left Shift Crouch: Left Control/C Interact: Q Insert Battery: R Documents: Z Settings: X This Game Was Made By Only 3-4 Developers. We Obviously Aren't The Best Developers, So It Would Be Appreciated If You Just Played The Game! Supports Mobile And PC! (Fixing Console Support Soon!) Graphics Quality At 7 Or Above Is Recommended! A Game Where You Go Through An Almost Endless Amount Of Rooms To Escape While Many Types Of Entities Chase You Down. Try To Survive And Document These Monsters As You Traverse The Rooms. Project Rooms. This Game Is In Alpha Stage. Expect Many Bugs. Please Report Bugs On The Community Wall Or In Our Server.

Last updated by the developer 26 Aug 2026, 21:48 UTC.

0
playing (measured 28 Aug 2026, 09:45 UTC)
1,632
lifetime visits
90%
liked (18 👍 / 2 👎)
19
favourites (11.6 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elated Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sweet Release Of Project Rooms! · welcome226 · 0.00% win
The Beginning.. · welcome188 · 100.0% win
An Old Friend · progression54 · 0.00% win
Cyber Muncher · progression51 · 0.00% win
Rebounding Machine · progression33 · 0.00% win
Ambush Failed · progression22 · 0.00% win
Don't Hide From Me · progression19 · 0.00% win
You're Already Dead · progression18 · 0.00% win
Exploded · other16 · 0.00% win
Windy Monster · progression14 · 0.00% win
Blew By · progression13 · 0.00% win
Sup · other13 · 0.00% win
Spooky Surprise · progression13 · 0.00% win
Secret · secret9 · 0.00% win
Ya Found Me! · secret9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.529 August 2026 — 89 % liked28 September 2026 — 90 % liked29 August 202628 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 11:5290+1
29 Aug 2026, 04:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.