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SCP: Facility Lockdown: 2

SCP: Facility Lockdown: 2

A Roblox experience owned by [SCP]: Facility Lockdown.

HorrorENSCPHorrorSurvival

Description (written by the developer; not a statement by this register)

「SCP」Facility Lockdown: 2 (FL2) is a rebuild of the sequel game [SCP]: Facility Lockdown. It's meant to be its own unique game, exploring new concepts that weren't applied in the prequel while still staying true to the source material. this multiplayer game is based on SCP - Containment Breach by Undertow Games, SCP: Secret Laboratory by Northwood Studios, and Facility Lockdown by 4RedTurtles. Each round the map is completely different, making the game based on both luck, and strategy. Only the most skillful players can use their resources to escape and avoid the common threat (the SCPs). You can either team up with your fellow friends, or betray them like a snake. Press E to interact with doors, gates, and buttons. Press Tab to check your inventory. Press / to open chat. Hold Left Control to sneak.

Last updated by the developer 7 Nov 2025, 00:57 UTC.

0
playing (measured 10 Aug 2026, 17:23 UTC)
134,576
lifetime visits
91%
liked (982 👍 / 92 👎)
2,368
favourites (17.6 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Facility · welcome23,489 · 100.0% win
Detonation Unsuccessful · other4,530 · 0.00% win
I Quit! · other2,087 · 0.00% win
D-CLASS! · other1,686 · 0.00% win
Three For Three · other1,348 · 0.00% win
Extraction Point · other476 · 0.00% win
Blinding Lights · other418 · 0.00% win
La cure parfaite · other183 · 0.00% win
Going Viral · other176 · 0.00% win
Right Behind You · secret156 · 0.00% win
Let there be light · other44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.515 August 2026 — 92 % liked25 August 2026 — 92 % liked4 September 2026 — 91 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:5391-1
25 Aug 2026, 08:3192no change
15 Aug 2026, 08:2392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

scp-facility-lockdown-2.fandom.com1 active editors · 2,325 edits
85 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.