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Kaizen Battlegrounds

Kaizen Battlegrounds

A Roblox experience owned by Kaizen Developments.

Fighting & PvPENAnimeFightingAwakening

Kaizen Battlegrounds is a fighting-pvp Roblox experience created on 2024-07-20. The game has recorded 2,327,626 lifetime visits and 2,973 favorites. Currently, zero players are active. The title holds a 58% like percentage. It supports PC and mobile platforms and features controls for awakening, blocking, and dashing.

Description (written by the developer; not a statement by this register)

💥 Fight and Battle others in this awesome game to become the strongest in the server. 📱💻You can play on PC and MOBILE 👍 Please like the game and join our group future updates. 💻 Controls G - Awakening F - Block Q - Dash B - Emote Wheel Left Click - M1/Punch Tags: Battleground, The strongest Battleground, Fighting, Recommended, Fun, Anime, Kaizen, Gojo, TSB, jjk

Last updated by the developer 24 Jul 2026, 16:01 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
2,327,626
lifetime visits
58%
liked (580 👍 / 422 👎)
2,973
favourites (1.3 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P. | Kaizen Battlegrounds
499 R$
Early Access
199 R$
cool robux thing
113 R$
Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0558no change
24 Aug 2026, 08:0758no change
14 Aug 2026, 08:0658first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.