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Desyncing

Desyncing

A Roblox experience owned by Seryn.

HorrorENhorrorpsychologicalhead-connection

Description (written by the developer; not a statement by this register)

Lost and confused, all you can do left is connect through people's heads. Join my group for more planned games. https://www.roblox.com/groups/32936772 Please report any bugs to my group. Game contains loud noises. Wear headphones and enable high graphics for best experience There is mobile support but due to the way I have interacts, it may be hard to navigate the game.

Last updated by the developer 24 Aug 2025, 13:31 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
167,040
lifetime visits
97%
liked (7,231 👍 / 256 👎)
32,062
favourites (191.9 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Desyncing · other22,140 · 100.0% win
Syncing · other14,607 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:2197no change
15 Aug 2026, 06:2097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.