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Drag to Combine!

Drag to Combine!

A Roblox experience owned by The Pure Element.

SimulatorENelement mergingcollectiondaily updates

Drag to Combine! is a simulator experience created on 2024-07-20. The game has accumulated 33,178,955 lifetime visits and 1,266,438 favorites. Currently, 24 users are playing. The title holds a 90% like percentage. Tags include Elemental, Aura, Aura Craft, and Social Games.

Description (written by the developer; not a statement by this register)

🔥 Create rare elements 💧 Get over 300+ Elements ⏰ NEW Elements Daily 💖 Thanks to everyone for the support Tags: Elemental, Aura, Aura Craft, Social Games

Last updated by the developer 5 Sept 2024, 13:52 UTC.

24
playing (measured 10 Aug 2026, 14:53 UTC)
33,178,955
lifetime visits
90%
liked (57,215 👍 / 6,595 👎)
1,273,799
favourites (38.4 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Auto Drag
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3590no change
12 Oct 2026, 15:3490no change
2 Oct 2026, 15:3390no change
22 Sept 2026, 15:3290no change
12 Sept 2026, 15:3090no change
2 Sept 2026, 15:2190no change
23 Aug 2026, 15:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.