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[BOOK II] ⚔The Sword Battle Fight⚔

[BOOK II] ⚔The Sword Battle Fight⚔

A Roblox experience owned by The Cool Games Community.

Description (written by the developer; not a statement by this register)

How to Play: -Attack People Who Hurt You -Buy a Cool Sword If You Want When You're Rich! -Join with the group for more updates! -Be Respectful

Last updated by the developer 31 Jul 2026, 14:19 UTC.

0
playing (measured 29 Aug 2026, 15:45 UTC)
2,221
lifetime visits
100%
liked (10 👍 / 0 👎)
11
favourites (5.0 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

you sigma if you buy
999,999,999 R$
Admin
49,999,999 R$
VIP
299 R$
Crucifix
106 R$
WIP Tester
100 R$
Azure Sword
100 R$
Palestine
56 R$
Devil Sword
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the creator125 · 0.00% win
Complete Ocean · collection39 · 0.00% win
Complete Snowy Lake39 · 0.00% win
Complete Ballroom36 · 0.00% win
Complete The Park World. · progression33 · 0.00% win
Complete Molly Base33 · 0.00% win
Complete Sea · progression28 · 0.00% win
Wow25 · 0.00% win
.... · secret24 · 0.00% win
You Found A Secret Room.... · secret19 · 0.00% win
Doors16 · 0.00% win
Complete Chapter 12 And 1316 · 0.00% win
Complete All Desert16 · 0.00% win
Bad Ending15 · 0.00% win
Complete Darkly Maze13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.