Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
TERRIFYING OBBY

TERRIFYING OBBY

A Roblox experience owned by Crash Out Studios.

ObbyENparkourhigh difficultyrage game

TERRIFYING OBBY is an obby experience created on 2024-07-20. It has accumulated 4,510,107 lifetime visits and 324,067 favorites. The game holds an 83% like percentage. Currently, zero players are active. The description highlights challenging obstacle courses and parkour mechanics.

Description (written by the developer; not a statement by this register)

Welcome to TERRIFYING OBBY! Test your skills in this game that starts easy and becomes nearly impossible! Only 1% of players win! Can you beat the game without rage quitting? CONTROLS (Computer, Console): - Reset Character (R, Y) - Shiftlock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, no jump, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult

Last updated by the developer 24 Jul 2025, 14:47 UTC.

0
playing (measured 10 Aug 2026, 18:32 UTC)
4,510,107
lifetime visits
83%
liked (8,261 👍 / 1,751 👎)
324,078
favourites (71.9 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
1,200 R$
Flying Carpet
749 R$
Double Coins
250 R$
Fusion Coil
249 R$
Rainbow Slap
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Slap Hand
79 R$
Bloxy Cola
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,544,455 · 98.5% win
Effortless · other1,971,481 · 94.5% win
Very Easy · progression1,520,814 · 92.5% win
Easy · other1,242,708 · 84.4% win
Moderate · other733,261 · 62.3% win
Medium · other517,315 · 40.2% win
Average · other312,270 · 26.1% win
Hard · other114,053 · 12.1% win
Very Hard · progression27,224 · 4.0% win
Difficult · other22,303 · 6.0% win
Challenging · other13,336 · 4.0% win
Intense · other7,642 · 2.0% win
Extreme · other3,197 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2383no change
14 Aug 2026, 02:2383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.