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Prison Escape [2 Player Obby]

Prison Escape [2 Player Obby]

A Roblox experience owned by Parallex Games Fun!.

ObbyEN2-player teamworkprison themecheckpoint restart mechanic

Prison Escape [2 Player Obby] is an obby genre experience created on 2024-07-20. It has accumulated 10,855,226 lifetime visits and 30,175 favorites. The title holds an 89% like percentage. Currently, zero users are playing the game. The description highlights a two-player teamwork obstacle course format.

Description (written by the developer; not a statement by this register)

🚨THIS GAME IS A 2 PLAYER TEAMWORK OBBY🚨 UPDATE 3 (6/9/24) - Added 500m📍 - Improved Matchmaking Pod🔗 - Tons of bug fixes🔥 📍Welcome to Prison Escape! 👥Team up with a friend to complete the challenging obby 🔥Hold hands, boost and grab your way through the challenge! ⚠️IF YOU SLIP UP YOU WILL HAVE TO RESTART YOUR JOURNEY FROM YOUR LAST CHECKPOINT⚠️ 🌟Do your best to make it to the top because it will not be easy. obby, platformer, obstacle course, parkour, difficulty chart, tower, hard, impossible, lava, wraparound, 2 player obby, fun obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, buddy, buddy buddy, Prison, Escape, Police

Last updated by the developer 5 Jun 2026, 13:30 UTC.

0
playing (measured 10 Aug 2026, 18:51 UTC)
10,855,226
lifetime visits
89%
liked (5,838 👍 / 710 👎)
30,127
favourites (2.8 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Checkpoints
399 R$
Push
399 R$
Invincibility Potion
399 R$
Gravity Potion
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached 100 meters! · progression181,564 · 7.5% win
Reaching 200 meters! · progression23,891 · 0.00% win
Reached 300 meters! · progression3,948 · 0.00% win
Reached 400 meters! · progression2,955 · 0.00% win
Reached 500 meters! · progression1,403 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:4889no change
13 Aug 2026, 19:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.