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REWE Bloxburgstraße

REWE Bloxburgstraße

A Roblox experience owned by Roblox REWE.

RoleplayENrole-playingshopping simulationemployee jobs

Description (written by the developer; not a statement by this register)

What exactly is this? Well, it's a fast-growing community of players that allows players to shop in a virtual world and interact with others. The game allows players to pick up and shop for items as if they were in a real store! The game also allows players to apply as employees, which allows the player to be a cashier, café worker, or so much more! Questions about our community? If you're eligible, join our community server in the media area! Come have some fun today and join us for your next role-playing game experience! V.2.3 ------------------------------------------------ Please leave a 👍 and a favorite ⭐ *Not from REWE Group!!!*

Last updated by the developer 2 Apr 2026, 20:00 UTC.

0
playing (measured 12 Aug 2026, 04:31 UTC)
5,119
lifetime visits
74%
liked (32 👍 / 11 👎)
33
favourites (6.4 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Security Access
699 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to REWE · welcome0 · 0.00% win
Hit a Developer · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74767517 August 2026 — 76 % liked6 September 2026 — 74 % liked6 November 2026 — 74 % liked17 August 20266 November 2026
3 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Nov 2026, 01:5274no change
6 Sept 2026, 22:3474-2
17 Aug 2026, 22:1976first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.