Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎃Upd] 💪 Anime Fitness Simulator

[🎃Upd] 💪 Anime Fitness Simulator

A Roblox experience owned by Giggity Game.

SimulatorENanimefitnesspet collection

Anime Fitness Simulator is a simulator experience created on 2024-07-20. It has accumulated 2,138,400 lifetime visits and 7,917 favorites. The game holds a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⭐️Welcome To Anime Fitness Simulator! 🏋️‍♂️ Train Muscles! 💪 Battle Friends Or Foes! 🥚 Open Eggs & Collect Pets! Who is the strongest anime? Go ahead! 🔔 Follow, Favorite & Like For Game Updates! 🐜 Join The Group For Codes & Report Bugs! [Code: Fitness]

Last updated by the developer 3 Aug 2026, 18:13 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
2,138,400
lifetime visits
96%
liked (13,443 👍 / 601 👎)
7,916
favourites (3.7 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kill x10!
1,499 R$
Candy X10
1,299 R$
Lost Half
749 R$
Candy x5
699 R$
Double Drop
629 R$
VIP
349 R$
x2 Rebirth
299 R$
Candy X2
299 R$
Auto Rebirth
299 R$
+5 Relics Slots
289 R$
Hatch Eggs x3
256 R$
x2 Health
229 R$
Kill x3!
149 R$
Kill x2!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome977,527 · 0.00% win
Reach 100 Strength! · progression7,705 · 0.00% win
Reach 1Aa Strength! · progression0 · 0.00% win
Reach 1M Strength! · progression0 · 0.00% win
Reach 1T Strength! · progression0 · 0.00% win
Reach 1Ab Strength! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:5396no change
14 Aug 2026, 08:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.