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Shinkansen 10

Shinkansen 10

A Roblox experience owned by Project Numbers.

HorrorENpsychological horroranomalytrain

Shinkansen 10 is a horror experience created on 2024-07-20. It has recorded 666,657 lifetime visits and 69,634 favorites. The game holds a 74% like percentage. Currently, zero users are playing. The experience supports desktop and mobile platforms. It features two difficulty settings: Hard and Extreme.

Description (written by the developer; not a statement by this register)

🔥 NEW: Two difficulties - Hard and Extreme. Extreme is nearly impossible 😵‍💫 🕹️ HOW TO PLAY: - Each train car looks the same, but some have anomalies 👁️ - If anything looks changed or unusual, turn around 🔁 - If nothing seems wrong, keep going forward ➡️ - Your goal: reach the 10th wagon to escape 🚪 📖 ABOUT: You’re a salaryman heading home after work. You try to find your seat, but the train cars keep repeating. Something isn’t right. Desktop & Mobile platforms are supported. Inspired by #Shinkansen0, #Exit8, #Platform8, #AnomalyGames ❗WARNING: This game is psychological horror and contains flashing lights, loud noises and jumpscares

Last updated by the developer 28 May 2026, 11:25 UTC.

0
playing (measured 11 Aug 2026, 14:05 UTC)
666,657
lifetime visits
74%
liked (416 👍 / 148 👎)
69,850
favourites (104.8 per 1k visits)
20 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Go Back 2
199 R$
Speed Boost
99 R$
V.I.P
69 R$
Support Us!
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome419,199 · 100.0% win
Member · other339 · 0.00% win
Good Ending · progression0 · 0.00% win
Hard mode · progression0 · 0.00% win
Extreme Mode · other0 · 0.00% win
First Anomaly · progression0 · 0.00% win
Neutral Ending · progression0 · 0.00% win
Bad Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:5074no change
14 Aug 2026, 18:4874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.