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ShadowWorks Inc.

ShadowWorks Inc.

A Roblox experience owned by Maxs World.

HorrorENhorrorinspired-by-doorsbeta

Description (written by the developer; not a statement by this register)

In the pitch-black of the night, where shadows creep and silence reigns, fear finds its home in the unseen depths of darkness. Inspired By: Doors, Pressure, Grace, and Rooms. Made By: AnthonyMax27 (Pls join my group: Maxs World) Update: Finally Removed the Christmas Stuff, Planning a Entire ShadowWorks Inc. Rework. [THE GAME IS ON BETA]

Last updated by the developer 6 May 2025, 05:02 UTC.

0
playing (measured 14 Aug 2026, 23:00 UTC)
967
lifetime visits
100%
liked (6 👍 / 0 👎)
3
favourites (3.1 per 1k visits)
21 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access Upd's (Testing Mode)
75 R$
SpeedRun Mode!
25 R$
Double Trouble (Dark Mode)
25 R$
CHAOS MODE. (12 Players Mode)
25 R$
Focus Gum!
5 R$
The Lantern
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps (EASY) · welcome14 · 0.00% win
"I Would call myself a Tester" (OTHER) · other3 · 0.00% win
Phantom Follower (INSANE) · other0 · 0.00% win
Luck Based, (HARD) · other0 · 0.00% win
Scrapper Hunter (INSANE) · secret0 · 0.00% win
Paranormal Payload (INSANE) · progression0 · 0.00% win
Memers Dreamers (EASY) · progression0 · 0.00% win
Save ur Lol's for later, (MID) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.