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[NEW πŸ’’] Da Hood Matching Outfit Ideas

[NEW πŸ’’] Da Hood Matching Outfit Ideas

A Roblox experience owned by bweary.

RoleplayENoutfit shopmatching clothesUGC items

Description (written by the developer; not a statement by this register)

❗Welcome to Da Hood Outfit Ideas! ❗ πŸ’° 1000+ Outfits! πŸ“Œ Lots of outfits with different styles ranging from boy x girl, girl x girl, solo, duo, trios, and more! πŸ› All purchases ingame will be automatically be in your inventory! πŸ’£ Updating whenever I can! ❣ builders: @fxivna ❣ scripters: @22prt πŸ’˜ Don’t forget to like and favorite the game! 🩸 DISCLAIMER: Not all clothes and UGC items are made by me. If your UGC or CLOTHING is used and want them removed please comment on the group wall of my group for me to remove it from the game IMMEDIATELY! https://www.roblox.com/groups/34354852/bweary#!/about 🏷️ Matching, Outfit, Matching outfits, Outfit shop, Outfit ideas, Cheap, Cheap Outfits, Preppy, Y2K, Summer, Outfit Store, Shopping, Emo, DH, Hair combo, Try on, Buy, Trendy outfits, Soft, Streetwear, Aesthetic, Emo, Avatar, Hair, Shop, Da hood, Clothing, Matching clothes, Outfit ideas shop, Trendy outfits.

Last updated by the developer 9 Sept 2024, 17:42 UTC.

0
playing (measured 11 Aug 2026, 19:31 UTC)
9,851
lifetime visits
81%
liked (21 πŸ‘ / 5 πŸ‘Ž)
1,358
favourites (137.9 per 1k visits)
21 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

thank you for playing! Β· welcome7,712 Β· 0.00% win
you met the owner! Β· collection30 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.