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Parkour Civilization [OBBY]  🏕️

Parkour Civilization [OBBY] 🏕️

A Roblox experience owned by Alyth Studios.

ObbyENrank progressionskin unlocksmultiplatform

Parkour Civilization [OBBY] is an obby experience created on 2024-07-21. It has accumulated 1,558,997 lifetime visits and 13,810 favorites. The game holds a 39% like percentage. Currently, zero users are playing. The description highlights leveling up through parkour skills to achieve ranks and unlock skins.

Description (written by the developer; not a statement by this register)

Welcome to Parkour Civilization! This is a society where you level up by doing parkour. The better your skills, the higher your rank. Improve your skills and flex your rank to others! 🎉 UPDATE 5 - UI rework, Mobile controls improved & MORE! 🔥 (1/5) 👑 Master your skills to reach the top! 🔥 Earn tokens to unlock new skins! 🏆 Show off your rank and climb the leaderboards! 💻 Available on PC, phones, tablets, and console ❤️ Like and join the group for exclusive rewards! 🎮 Current ranks in the game: Null, Prisoner, Noob, Pro, Master, Grandmaster, Legend, Myth, Captain/Fighter, Champion/Villain, GOD/WRAITH. 🖥️ [PC Controls] - CTRL to Sprint - C to Crouch - Q to Dash - R to Roll - Shift to Shift-Lock tags: parkour civilization, parkour, obby, minecraft, jack black, a minecraft movie, steve, obby civilization, evbo

Last updated by the developer 15 Jun 2026, 13:33 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
1,558,997
lifetime visits
39%
liked (2,831 👍 / 4,408 👎)
13,807
favourites (8.9 per 1k visits)
21 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Myth Early Access
599 R$
Triple Jump
499 R$
VIP
499 R$
Double Jump
399 R$
Permanent Grandmaster
299 R$
Move Spawnpoint
249 R$
AntiLimbo
249 R$
Permanent Sprint
249 R$
Permanent Master
249 R$
Permanent Pro
199 R$
Permanent Freedom
129 R$
Devils Torch
99 R$
God's Torch
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Whew... That was easy... · progression561,813 · 100.0% win
You Died · other404,425 · 100.0% win
Welcome! · welcome368,730 · 100.0% win
Parkour Pro! · progression159,918 · 100.0% win
Parkour Master · progression47,410 · 100.0% win
speed mastery · progression5,517 · 0.00% win
Momentum Master · other4,404 · 0.00% win
endurance boss · progression4,098 · 0.00% win
agility toilet · other3,545 · 0.00% win
Glass Legend · other2,359 · 0.00% win
Ice Legend! · progression1,961 · 0.00% win
Crystal Legend · other1,745 · 0.00% win
neo course · progression1,538 · 0.00% win
Beat the Ice Legend. · progression1,534 · 0.00% win
Legend of Parkour · other1,494 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3914 August 2026 — 39 % liked24 August 2026 — 39 % liked3 September 2026 — 39 % liked3 October 2026 — 39 % liked14 August 20263 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 14:3339no change
3 Sept 2026, 14:1639no change
24 Aug 2026, 11:5339no change
14 Aug 2026, 11:5239first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.