Parkour Civilization [OBBY] 🏕️
A Roblox experience owned by Alyth Studios.
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Parkour Civilization [OBBY] is an obby experience created on 2024-07-21. It has accumulated 1,558,997 lifetime visits and 13,810 favorites. The game holds a 39% like percentage. Currently, zero users are playing. The description highlights leveling up through parkour skills to achieve ranks and unlock skins.
Description (written by the developer; not a statement by this register)
Welcome to Parkour Civilization! This is a society where you level up by doing parkour. The better your skills, the higher your rank. Improve your skills and flex your rank to others! 🎉 UPDATE 5 - UI rework, Mobile controls improved & MORE! 🔥 (1/5) 👑 Master your skills to reach the top! 🔥 Earn tokens to unlock new skins! 🏆 Show off your rank and climb the leaderboards! 💻 Available on PC, phones, tablets, and console ❤️ Like and join the group for exclusive rewards! 🎮 Current ranks in the game: Null, Prisoner, Noob, Pro, Master, Grandmaster, Legend, Myth, Captain/Fighter, Champion/Villain, GOD/WRAITH. 🖥️ [PC Controls] - CTRL to Sprint - C to Crouch - Q to Dash - R to Roll - Shift to Shift-Lock tags: parkour civilization, parkour, obby, minecraft, jack black, a minecraft movie, steve, obby civilization, evbo
Last updated by the developer 15 Jun 2026, 13:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.