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Treacherous Tiles

Treacherous Tiles

A Roblox experience owned by Treacherous Tiles Studio.

Last updated by the developer 9 Aug 2026, 05:41 UTC.

0
playing (measured 19 Aug 2026, 18:03 UTC)
1,982
lifetime visits
100%
liked (10 👍 / 0 👎)
12
favourites (6.1 per 1k visits)
21 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

VICTORY · progression29 · 0.00% win
PODIUM · progression22 · 0.00% win
WICKED · progression20 · 0.00% win
FAILURE · other18 · 0.00% win
BETRAYAL · social15 · 0.00% win
VILLAINY · other14 · 0.00% win
CHAMPION · progression13 · 0.00% win
TYRANNY · progression10 · 0.00% win
RAPTURE · progression10 · 0.00% win
DETERMINATION · progression9 · 0.00% win
CATACLYSM · progression9 · 0.00% win
UNDEFEATED · progression9 · 0.00% win
CONQUERER · progression8 · 0.00% win
EMPEROR · progression7 · 0.00% win
MERCILESS · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked28 September 2026 — 100 % liked19 August 202628 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 18:05100no change
19 Aug 2026, 18:04100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.