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BOMB | Estate

BOMB | Estate

A Roblox experience owned by ACOLYTEꓢ.

ShooterENsearch and destroysword combatclan warfare

Description (written by the developer; not a statement by this register)

This is a search and destroy sword fort. You may schedule by utilizing raid request in our communications server. ▬▬▬▬▬▬▬▬ Off the coast of Greece lies Kephallonia, an island contolled by the ACOLYTES, turned into a private estate for High Imperator Lord1Rex. The marvelous infrastructure of the estate is a hallmark icon of the clan, inspiring the cult's vast armies to tirelessly trailblaze into the grim darkness of the far future. Realizing the impact that this symbol has on the army, groups of hostiles from rival clans seek to bomb the estate. ▬▬▬▬▬▬▬▬ RULES: - People with 300+ constant ping or spiking must be teamed out except nixlex - Any form of cheating/glitching/admin abusing will result in autowin - Active CW cases are not allowed - Toxicity can warrant removal - We don't kick hxuricanes ▬▬▬▬▬▬▬▬ PRIVATE SERVER COMMANDS: - :qt (quickteam) - :sub ▬▬▬▬▬▬▬▬ Credits: - Build by sweetkanmi + enmitic - Terminal system by 7tihad - Icon by C_ontinuation featuring Lord1Rex

Last updated by the developer 10 Aug 2026, 21:31 UTC.

0
playing (measured 11 Aug 2026, 02:04 UTC)
2,839
lifetime visits
82%
liked (9 👍 / 2 👎)
7
favourites (2.5 per 1k visits)
21 July 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Lord1Rex, God of Order · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.