[Prologue/Tutorial] Monumental Melons
A Roblox experience owned by Monumental Melons: The Group.
RacingENturn-based RPGbranching storylines3v3
Description (written by the developer; not a statement by this register)
Version [0.2.6] Tried to make the secret path more accessible, and added more random fun stuff... heh.... What is Monumental Melons? MM is a 3v3 turn-based RPG with multiple branching storylines, where your choices matter. Do you want to make alliances with various kingdoms and races? Or would you rather start wars? Want to start a religion in your name? Or perhaps take down the various pillars that control the universe? Well... Now you can... Among other things... Silly characters in a serious world... This is a public demo of the game and more will come. I'm still figuring a lot of things out, and a lot of things are subjected to change. After a lot of effort, the tutorial is out... (which is basically a demo storyline, not boring stuff) I solo made this, so expect a lot of bugs... But hey... If you find bugs or want to be a part of future stuff regarding the game... JOIN MY COMMUNITY SERVER!!! JOIN MY GROUP!!!! FAVORITE!!!! LIKE!!! DONATE!!!!! PLEASE!!!!
Last updated by the developer 6 Aug 2026, 08:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 19:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.