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JOY'S PRISON RUN OBBY

JOY'S PRISON RUN OBBY

A Roblox experience owned by Baú do Raul.

ObbyENobstacle courseprison thememulti-map

JOY'S PRISON RUN OBBY is an obby experience created on 2024-07-21. It has 5,696,108 lifetime visits and 223,449 favorites. Currently, 101 users are playing. The like percentage is 52.

Description (written by the developer; not a statement by this register)

JOY'S PRISON RUN OBBY If you enjoy the game please leave a like and favorite Thanks :DD Maps: Joy, Inside Out, Survive, Chef, Prison, Jail, Obby

Last updated by the developer 9 Jul 2026, 02:05 UTC.

70
playing (measured 21 Aug 2026, 20:54 UTC)
5,769,903
lifetime visits
52%
liked (236 👍 / 217 👎)
224,940
favourites (39.0 per 1k visits)
21 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

64706711 August 2026 — 64 players21 August 2026 — 70 players11 August 202621 August 2026
2 measurements spanning 11 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–71 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5470+6
11 Aug 2026, 02:3164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Bundle
1,500 R$
Rocket
600 R$
Sword
450 R$
Flying Cloud
450 R$
Spaceship
400 R$
Laser Scythe
400 R$
Grapple Hook
400 R$
God Blaster
350 R$
God Mode
350 R$
Taser
300 R$
Telekinesis
300 R$
Jetpack
250 R$
Grapple Gun
200 R$
Jump Boost
100 R$
Speed Boost
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,195,920 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.514 August 2026 — 52 % liked21 August 2026 — 51 % liked24 August 2026 — 51 % liked3 September 2026 — 51 % liked13 September 2026 — 51 % liked23 September 2026 — 51 % liked3 October 2026 — 52 % liked13 October 2026 — 51 % liked23 October 2026 — 52 % liked2 November 2026 — 52 % liked14 August 20262 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:4952no change
23 Oct 2026, 00:4852+1
13 Oct 2026, 00:4851-1
3 Oct 2026, 00:4752+1
23 Sept 2026, 00:4751no change
13 Sept 2026, 00:4651no change
3 Sept 2026, 00:4551no change
24 Aug 2026, 00:3851no change
21 Aug 2026, 20:5451-1
14 Aug 2026, 00:3852first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.