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JOY'S PRISON RUN OBBY

JOY'S PRISON RUN OBBY

A Roblox experience owned by Baú do Raul.

ObbyENobstacle courseprison thememulti-map

JOY'S PRISON RUN OBBY is an obby experience created on 2024-07-21. It has 5,696,108 lifetime visits and 223,449 favorites. Currently, 101 users are playing. The like percentage is 52.

Description (written by the developer; not a statement by this register)

JOY'S PRISON RUN OBBY If you enjoy the game please leave a like and favorite Thanks :DD Maps: Joy, Inside Out, Survive, Chef, Prison, Jail, Obby

Last updated by the developer 9 Jul 2026, 02:05 UTC.

70
playing (measured 21 Aug 2026, 20:54 UTC)
5,769,903
lifetime visits
51%
liked (205 👍 / 194 👎)
223,711
favourites (38.8 per 1k visits)
21 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

64706711 August 2026 — 64 players21 August 2026 — 70 players11 August 202621 August 2026
2 measurements spanning 11 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–71 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5470+6
11 Aug 2026, 02:3164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Bundle
1,500 R$
Rocket
600 R$
Flying Cloud
450 R$
Sword
450 R$
Spaceship
400 R$
Laser Scythe
400 R$
Grapple Hook
400 R$
God Blaster
350 R$
God Mode
350 R$
Taser
300 R$
Telekinesis
300 R$
Jetpack
250 R$
Grapple Gun
200 R$
Speed Boost
100 R$
Jump Boost
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,960,748 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

515251.514 August 2026 — 52 % liked21 August 2026 — 51 % liked24 August 2026 — 51 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3851no change
21 Aug 2026, 20:5451-1
14 Aug 2026, 00:3852first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.