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Venom Simulator

Venom Simulator

A Roblox experience owned by Spider__Studios.

SimulatorENsimulatorsuperheroswinging mechanic

Venom Simulator is a Roblox experience in the simulator genre, created on July 22, 2024. The game currently has 613 players online and has accumulated 40,617,638 lifetime visits. It holds a 62% like percentage and has been favorited 32,131 times. Controls include pressing E to swing on PC, holding L2 on console, or using the swing button on mobile.

Description (written by the developer; not a statement by this register)

Controls: Press E to swing (PC) Hold Button L2 to swing (CONSOLE) Press Swing button to swing (MOBILE)

Last updated by the developer 1 Jul 2026, 15:59 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
40,921,132
lifetime visits
63%
liked (4,138 👍 / 2,450 👎)
39,580
favourites (1.0 per 1k visits)
22 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

039419710 August 2026 — 394 players21 August 2026 — 0 players10 August 202621 August 2026
2 measurements spanning 11 days, net -394. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-394
10 Aug 2026, 17:21394first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spider Costumes [ON SALE]
499 R$
.
399 R$
.
399 R$
.
399 R$
.
399 R$
.
399 R$
.
399 R$
.
399 R$
2x Health
99 R$
Smash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19,077,232 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.521 August 2026 — 62 % liked23 August 2026 — 62 % liked2 September 2026 — 62 % liked12 September 2026 — 62 % liked22 September 2026 — 62 % liked2 October 2026 — 62 % liked12 October 2026 — 63 % liked22 October 2026 — 63 % liked1 November 2026 — 63 % liked21 August 20261 November 2026
9 measurements spanning 72 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0563no change
22 Oct 2026, 15:0363no change
12 Oct 2026, 15:0163+1
2 Oct 2026, 15:0062no change
22 Sept 2026, 14:5362no change
12 Sept 2026, 14:5162no change
2 Sept 2026, 14:4962no change
23 Aug 2026, 14:3862no change
21 Aug 2026, 20:5462first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.