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Super Fun Gegagedigedagedago Game!

Super Fun Gegagedigedagedago Game!

A Roblox experience owned by chris griffin business.

Social & hangoutENsocial hangoutpoint-based combatco-op mechanics

Description (written by the developer; not a statement by this register)

So Fun! How the game works You can either play by yourself, or with a friend! Playing with a friend or even some rando rewards you both points, so that means if you get 10 points from a kill, the other player does as well. Dying means 500 points are deducted from your current amount, so make sure to pick up heals if your health is low! And that also means the other player can take away points from you as well, so watch out... And the points also reset each time you join the game! I think its more fun without the datastore honestly like ummm yea... Important gameplay mechanics Triple jump is a thing Use food bags to heal Credits Music BFG Division 2020 BFG 10K Cultist Base Other stuff Maybe some other stuff like chatgpt for the scripts yes... i know. oh no!!! so horrible!!!!! Social hangout map from my other game (also if you complete that level in the game you get the illumina!) Nuggets i guess maybe other stuff *yawn*

Last updated by the developer 22 Sept 2024, 04:47 UTC.

0
playing (measured 11 Aug 2026, 09:06 UTC)
190
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (15.8 per 1k visits)
22 July 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Starting Line · progression103 · 0.00% win
WHAT?! HELP ME! · other13 · 0.00% win
Nugget Hater · progression6 · 0.00% win
Ultra Social Butterfly · secret5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.