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Button RNG: Classic

Button RNG: Classic

A Roblox experience owned by Purple Diamond Studio.

SimulatorENRNGProgressionCollection

Button RNG: Classic is a simulator experience created on 2024-07-22. It has accumulated 605,025 lifetime visits and 7,000 favorites. The title holds a 78% like percentage. Currently, zero users are playing. The game features rank-based progression and RNG mechanics, offering over 40 collectible auras and numerous stats for players to discover across various areas.

Description (written by the developer; not a statement by this register)

Welcome to Button RNG, a game which combines rank based progression with RNG mechanics, stand on buttons to gain stats which in turn boost your rank so you can access further areas! Gain insanely high inventory value, climb the ranks, discover interesting secrets hidden across the various areas of the game and try to collect every stat! Premium players will receive a 1.25x total luck boost. - Over 40 unique auras to collect! ✨ - Hundreds of stats to try and fill your index with! 📊 - Various secrets to find! ❓

Last updated by the developer 11 Jul 2026, 06:32 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
605,025
lifetime visits
78%
liked (1,162 👍 / 332 👎)
6,996
favourites (11.6 per 1k visits)
22 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
550 R$
Cheaper Buttons
350 R$
2x Common Stats
300 R$
Extra Press
300 R$
2x Cash
200 R$
2x Gems
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3778no change
14 Aug 2026, 19:3478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.