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[SILVERS MANSION REVAMP] The Valley

[SILVERS MANSION REVAMP] The Valley

A Roblox experience owned by "Cobra Kai Never Dies".

Fighting & PvPENCobra KaiFightingMartial Arts

[SILVERS MANSION REVAMP] The Valley is a fighting-pvp Roblox experience created on 2024-07-22. It has recorded 1,653,302 lifetime visits and 3,051 favorites. The game holds an 87% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

This game was inspired by a TV show called "Cobra Kai" and we developed this game faster than usual games so please don't expect this to be good. Controls: Q and E - Punch F - Kick Z and X - Block Credits: Vykorei X_XmohamedX4 Iuketheranger Hakari_Silk RRgamingsPro ZombadeeYT Armenbff Melo AlfieIsMee Misterfazer and many more

Last updated by the developer 9 Aug 2026, 00:31 UTC.

0
playing (measured 10 Aug 2026, 22:37 UTC)
1,653,302
lifetime visits
87%
liked (861 👍 / 129 👎)
3,051
favourites (1.8 per 1k visits)
22 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

money
999,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Owners! · social2,294 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:4887no change
24 Aug 2026, 11:2187no change
14 Aug 2026, 11:2087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.