failure. (im remaking it)
A Roblox experience owned by SORCHCODE.
SimulatorENduckcombatsimulator
Description (written by the developer; not a statement by this register)
[THE BIG UPDATE IS COMING...] 🎮 Controls: 🦵 CTRL - Run/Walk 💨 Q - Dash 🪑 G - Sit ❤️RESPECT to the devs! ❤️ 📈 Main Devs: 🔥 Fogorredo: Main scripter, Composer, Ui Designer, The literal owner of TCD 🍪 Tako: All item icons (the pixel art ones) 💦 Gui: Secondary Scripter ⭐ Homemcarambola: Main Modeler 🌓 Night Siner: Concept Artist and our Begginer Modeler 🥔 PotatoMan: Effects Icons and Concept Artist 📈 More Creds: @UrocyonFox: GFX @Cybertile: Swarm Duck Concept Tags (Ignore): Ducks, Duck, Cute, Simulator, Goose, Combat, RPG, Pets, Easy, Hard, New, Funny, Coop, Boss, Fight, Battle, Clash, Defeat, Pvp, THE CHOOSEN DUCK, THE CHOSEN DUK, TCD, THE CHOSSEN DUCK, THE CHOSEEN DUCK (They always misspell it lol)
Last updated by the developer 17 Jan 2026, 01:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.