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failure. (im remaking it)

failure. (im remaking it)

A Roblox experience owned by SORCHCODE.

SimulatorENduckcombatsimulator

Description (written by the developer; not a statement by this register)

[THE BIG UPDATE IS COMING...] 🎮 Controls: 🦵 CTRL - Run/Walk 💨 Q - Dash 🪑 G - Sit ❤️RESPECT to the devs! ❤️ 📈 Main Devs: 🔥 Fogorredo: Main scripter, Composer, Ui Designer, The literal owner of TCD 🍪 Tako: All item icons (the pixel art ones) 💦 Gui: Secondary Scripter ⭐ Homemcarambola: Main Modeler 🌓 Night Siner: Concept Artist and our Begginer Modeler 🥔 PotatoMan: Effects Icons and Concept Artist 📈 More Creds: @UrocyonFox: GFX @Cybertile: Swarm Duck Concept Tags (Ignore): Ducks, Duck, Cute, Simulator, Goose, Combat, RPG, Pets, Easy, Hard, New, Funny, Coop, Boss, Fight, Battle, Clash, Defeat, Pvp, THE CHOOSEN DUCK, THE CHOSEN DUK, TCD, THE CHOSSEN DUCK, THE CHOSEEN DUCK (They always misspell it lol)

Last updated by the developer 17 Jan 2026, 01:36 UTC.

0
playing (measured 10 Aug 2026, 20:30 UTC)
8,103
lifetime visits
93%
liked (92 👍 / 7 👎)
73
favourites (9.0 per 1k visits)
22 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Enchantment Slots
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Chosen Duck · welcome2,871 · 0.00% win
Why did you... · other980 · 0.00% win
The First Crafting · other891 · 0.00% win
Diamonds! · collection415 · 0.00% win
Is this gold? · collection196 · 0.00% win
Getting an upgrade · collection175 · 0.00% win
It could be colder. · progression109 · 0.00% win
Traveling The Seas · collection75 · 0.00% win
Lumberjack · collection47 · 0.00% win
Spongy · progression40 · 0.00% win
The best friend of the duck · collection14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9317 August 2026 — 93 % liked27 August 2026 — 93 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:5293no change
17 Aug 2026, 13:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.