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Clone Tower Defense

Clone Tower Defense

A Roblox experience owned by Crimson World Games.

Tower defenseENTower DefenseStrategyClone Army

Clone Tower Defense is a tower-defense experience created on 2024-07-22. It has accumulated 6,522,608 lifetime visits and 7,405 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The experience supports multiple platforms including desktop, console, mobile, and tablet.

Description (written by the developer; not a statement by this register)

Welcome to Clone Tower Defense! 👥🛡️ Can you defend your base using clones? 👍 New code at 5,000 likes! 🌟 Fight waves of enemies with your clone army! 🗺️ Place your clones strategically and manage your resources! ⚔️ Upgrade your clones! 👑 Defeat bosses and unlock new clones! 👥 Join our group: https://www.roblox.com/groups/34653469/Crimson-World-Games 🪙 Premium players earn 50% more coins while AFK! 💻 Supports Desktop, Console, Mobile, and Tablet! ⚠️ This game is in BETA – Expect updates and report bugs! 🏷️ Tags: Clone, Tower Defense, TD, Clones, Strategy, Defense, Clones

Last updated by the developer 8 Apr 2026, 18:09 UTC.

0
playing (measured 10 Aug 2026, 18:23 UTC)
6,522,608
lifetime visits
81%
liked (3,371 👍 / 809 👎)
7,400
favourites (1.1 per 1k visits)
22 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Luck!
449 R$
Double Coins!
399 R$
Basic Luck!
249 R$
VIP!
149 R$
+1 Unit Equip!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,604,244 · 0.00% win
You Completed Prison! · progression948,686 · 0.00% win
You Completed Forest! · progression111,207 · 0.00% win
You Completed City! · progression38,794 · 0.00% win
You Completed Haunted House! · progression6,488 · 0.00% win
You Completed Castle! · progression1,623 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2381no change
13 Aug 2026, 23:2181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.