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Clickety-Clack Adventures

Clickety-Clack Adventures

A Roblox experience owned by Clickety-Clack Adventures Group.

RoleplayENThomas & Friendstrain simulationvehicle collection

Clickety-Clack Adventures is a Roblox roleplay experience created on July 22, 2024. The game currently has 3 players online and has accumulated 777,841 lifetime visits. It holds 1,380 favorites and maintains a 71% like percentage. The experience features train driving and exploration mechanics within three distinct worlds.

Description (written by the developer; not a statement by this register)

🚂 It's your thomas' wooden railway system from the 90's! 🗺️Explore 3 Different Worlds! 🚂Drive Multiple Different Engines (& rolling stock)! 🚆Pull the Trains of Your Dreams! 💼Do Jobs! 🚂Get More Engines! 🚀& MORE! 😍 Thanks for playing 😍

Last updated by the developer 5 Aug 2026, 23:41 UTC.

3
playing (measured 11 Aug 2026, 08:07 UTC)
777,841
lifetime visits
71%
liked (160 👍 / 65 👎)
1,395
favourites (1.8 per 1k visits)
22 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:073first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome247,488 · 92.4% win
Pilot Thomas · other36,469 · 0.00% win
15k Vists · other5,136 · 0.00% win
Beta · other885 · 0.00% win
EMO WILBERT · other860 · 0.00% win
Secret Secret · secret169 · 0.00% win
Thomas V1 · other137 · 0.00% win
6-Wheel Toby · collection105 · 0.00% win
Circle · other78 · 0.00% win
Scrap Engine · other42 · 0.00% win
Oigawa / C56 James · other39 · 0.00% win
Puffa · other38 · 0.00% win
The Real Hank · other18 · 0.00% win
Place Holder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3671no change
14 Aug 2026, 17:3371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.