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Clickety-Clack Adventures

Clickety-Clack Adventures

A Roblox experience owned by Clickety-Clack Adventures Group.

RoleplayENThomas & Friendstrain simulationvehicle collection

Clickety-Clack Adventures is a Roblox roleplay experience created on July 22, 2024. The game currently has 3 players online and has accumulated 777,841 lifetime visits. It holds 1,380 favorites and maintains a 71% like percentage. The experience features train driving and exploration mechanics within three distinct worlds.

Description (written by the developer; not a statement by this register)

🚂 It's your thomas' wooden railway system from the 90's! 🗺️Explore 3 Different Worlds! 🚂Drive Multiple Different Engines (& rolling stock)! 🚆Pull the Trains of Your Dreams! 💼Do Jobs! 🚂Get More Engines! 🚀& MORE! 😍 Thanks for playing 😍

Last updated by the developer 5 Aug 2026, 23:41 UTC.

3
playing (measured 11 Aug 2026, 08:07 UTC)
777,841
lifetime visits
71%
liked (167 👍 / 68 👎)
1,472
favourites (1.9 per 1k visits)
22 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:073first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome250,157 · 51.9% win
Pilot Thomas · other36,469 · 0.00% win
15k Vists · other5,136 · 0.00% win
Beta · other885 · 0.00% win
EMO WILBERT · other860 · 0.00% win
Secret Secret · secret169 · 0.00% win
Thomas V1 · other137 · 0.00% win
6-Wheel Toby · collection105 · 0.00% win
Circle · other78 · 0.00% win
Scrap Engine · other42 · 0.00% win
Oigawa / C56 James · other39 · 0.00% win
Puffa · other38 · 0.00% win
The Real Hank · other18 · 0.00% win
Place Holder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked2 November 2026 — 71 % liked14 August 20262 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 20:4771no change
3 Oct 2026, 20:3871no change
23 Sept 2026, 20:3771no change
13 Sept 2026, 19:4771no change
3 Sept 2026, 19:3571no change
24 Aug 2026, 17:3671no change
14 Aug 2026, 17:3371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.