Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[R15 & R6] Cutesy & Emo Outfits (NEW)!!!

[R15 & R6] Cutesy & Emo Outfits (NEW)!!!

A Roblox experience owned by Nanaxmix <3.

RoleplayENAvatar CustomizationUGC CatalogFashion/Aesthetic

Description (written by the developer; not a statement by this register)

Welcome to Cutesy & Emo Outfits!💕 All purchases made in the game will be available in your Roblox inventory!💯 Make sure to leave a like and favorite to help us grow!👍❤️ Join the group for updates!!! [🛠️] @Lxouxisaa DISCLAIMER: we don't own some of the outfits nor UGC in the game. all rights and credits belong to the creators! if you want your UGC or outfit removed please let us know on the group chat! Tags: Catalog , Catalog Editor , Outfits , Outfits Ideas, Hair Combos, Outfit Loader, Da hood Outfit Store , Hair Combo , Fits, Matching Fits, Matching Outfits, Hair style, Home store, Homestore Try on, Outfits , Matching Outfits , Matching , Hair, Outfit Shop Hair Combos , Mall , Avatars , Aesthetic , Da Hood, DH, Steal Outfits , Matching , tt , Dh style , Outfit shop , Cute fits, Y2k, dolly , emo,r15 outfits, 2000, nana, girls, try on, homestore, girly kei, love, roma gyaru, grunge, r6, 7=x, evade, catalog, emo

Last updated by the developer 23 Jul 2025, 18:52 UTC.

0
playing (measured 13 Aug 2026, 10:01 UTC)
188
lifetime visits
86%
liked (6 👍 / 1 👎)
5
favourites (26.6 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

THANK YOU FOR JOINING!! <3 · welcome107 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.