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마포대교

마포대교

A Roblox experience owned by I'm Paralyzed.

ObbyKOparkourobstacle coursejumping

Description (written by the developer; not a statement by this register)

뛰는게임 입니다.

Last updated by the developer 20 Oct 2024, 04:04 UTC.

0
playing (measured 23 Aug 2026, 15:21 UTC)
947
lifetime visits
78%
liked (29 👍 / 8 👎)
20
favourites (21.1 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Redemption · other211 · 0.00% win
Failed · other74 · 0.00% win
Secret Place · secret36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76787723 August 2026 — 76 % liked13 September 2026 — 77 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked23 August 20263 October 2026
4 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 04:0578no change
23 Sept 2026, 04:0378+1
13 Sept 2026, 03:5177+1
23 Aug 2026, 19:1776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.