Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sharpshooter Mines

Sharpshooter Mines

A Roblox experience owned by XAM Development.

TycoonENshootingminingtycoon

Description (written by the developer; not a statement by this register)

⚠ NOTICE: this is a modified version of Sharpshooter Mines by Cindering. Welcome to Sharpshooter Mines! In this mix of shooting, mining, and tycoon gameplay, team up with other players and smith weapons you will use to dominate your opponents at night! Level up, earn more gold, and mine more ore to create the best-of-the-best weapons! Notice: This is a tycoon! Between game sessions, your base does not save, and not all of your ore will save, but you always keep your Level - this is what gives you more power, and makes it easier for you to rebuild each time! Scripting & Design: Cindering Factory Building: Ultimateguy Map: Sinjoro Continued by: XAM

Last updated by the developer 18 Jun 2026, 04:20 UTC.

0
playing (measured 21 Aug 2026, 13:03 UTC)
11,232
lifetime visits
94%
liked (215 👍 / 13 👎)
530
favourites (47.2 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 13:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleporter
75 R$
Starting Package
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rookie Sharpshooter · welcome4,198 · 100.0% win
You reached level 10! · progression911 · 100.0% win
5 Kills · other310 · 100.0% win
Completed The Winter Quest · progression41 · 0.00% win
Saved 2025 · other37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.521 August 2026 — 95 % liked31 August 2026 — 94 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 13:0494-1
21 Aug 2026, 13:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.