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[Tattoo Shop✨] Dress To Entrance

[Tattoo Shop✨] Dress To Entrance

A Roblox experience owned by Dress To Entrance by Omochi_Studio.

Fighting & PvPENFashion ShowWrestling ThemeCosplay

[Tattoo Shop✨] Dress To Entrance is a fighting-pvp experience created on 2024-07-23. It has 12,879,620 lifetime visits and 24,888 favorites. Currently, 67 players are active. The title holds a 72% like percentage. The description notes updates including tattoos and costumes for wrestler entrance scenes.

Description (written by the developer; not a statement by this register)

[✨12/26 UPDATE INFO✨] 👉Added Tattoos!! Once purchased, a tattoo can be used once during your entrance show. Tattoos can be purchased from the Tattoo Shop. Not all tattoos are always available — the shop stock refreshes every 5 minutes. 👉Added new costumes!! Welcome to Dress To Entrance! Tonight, the crowd is waiting for your exciting wrestler entrance scene! 💡How to Play: 👑Choose and coordinate your outfit according to the theme! 🌟Show off your costume to the fullest when you enter! 👍Give other players' entries a ""Like""! 💥Let's compete for the championship belt with a drop kick! Thank you for playing! Leave a like if you enjoyed and want updates! Tags: Dress,Fashion,Dress Mania,Up,Fashion Show,Show off,DTE,Professional Wrestling, Wrestle,Pro-Wrestling, Rumble Updates on the game has been suspended due to our studio's resource management. If you are interested in participating or be involved in the project, contact us.

Last updated by the developer 29 Jun 2026, 03:11 UTC.

67
playing (measured 10 Aug 2026, 20:37 UTC)
12,879,620
lifetime visits
72%
liked (1,208 👍 / 474 👎)
25,189
favourites (2.0 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3750first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Winner · progression1,458,395 · 34.5% win
Tag Team Champion! · other487,179 · 11.0% win
Find the Penguin Waddles Mascot · collection390,123 · 7.5% win
Stylish Wrestler · other166,074 · 3.8% win
Find the Wrestler doll · collection90,793 · 0.40% win
Fashionable Wrestler · other46,726 · 1.2% win
Find the Dangerous ladder · secret44,887 · 0.30% win
Find the Magic wand · collection18,396 · 0.00% win
Find the Santa's Sleigh · collection9,383 · 0.10% win
Find the lanthanum · collection3,034 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:4672no change
13 Aug 2026, 18:4672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.