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[REVAMP] Galaxy Upgrade Tree 2

[REVAMP] Galaxy Upgrade Tree 2

A Roblox experience owned by The Godly Studio.

TycoonENincrementalspacerebirth

[REVAMP] Galaxy Upgrade Tree 2 is a tycoon experience created on 2024-07-23. It currently has 109 players and 1,513,372 lifetime visits. The game holds 5,663 favorites and maintains a 75% like percentage. Players engage with over 700 unique upgrades and 50 currencies across 11 rebirth layers.

Description (written by the developer; not a statement by this register)

🌌 Welcome to Galaxy Upgrade Tree 2 (GUT2) ▶ Buy Cosmic Dust upgrades, very simple 🚀 The more you progress, the game becomes bigger ⬆ Buy 700+ unique upgrades 💵 Earn 50+ currencies 💡 Unlock unique features seen nowhere else ✨ Play through 11 major rebirth layers, resetting your progress but making you faster 💎 Your goal is to reach an unimaginable amount of Cosmic Dust ❗ It's recommended that you play the game on your Private server, since the data saves there better and you won't get griefed ❓ Join the community server to report bugs if you have any suggestions, or if you want to chat with the developers and fellow players. (13+) 📜 Game version: 1.0, Credits and update logs in game (click on the bottom left version)

Last updated by the developer 21 Aug 2026, 11:20 UTC.

95
playing (measured 21 Aug 2026, 22:50 UTC)
1,528,853
lifetime visits
75%
liked (2,135 👍 / 728 👎)
5,721
favourites (3.7 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95110102.510 August 2026 — 106 players21 August 2026 — 103 players21 August 2026 — 110 players21 August 2026 — 95 players10 August 202621 August 2026
4 measurements spanning 11 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–112 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5095-15
21 Aug 2026, 21:50110+7
21 Aug 2026, 20:54103-3
10 Aug 2026, 22:47106first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega VIP
399 R$
Crunchy Pack 2
79 R$
Crunchy Pack 3
79 R$
Crunchy Pack 4
79 R$
Crunchy Pack 1
79 R$
Supernova Pack
69 R$
Cubed Pack
69 R$
Corruption Pack
69 R$
Annihilation Pack
69 R$
Event Horizon Pack
69 R$
Planet Pack
69 R$
Omniversal Pack
69 R$
Multiversal Pack
69 R$
Gamma Pack
69 R$
Starry Ground Pack
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome113,544 · 11.9% win
Terraformation · other81,841 · 6.8% win
From The Skies · other37,051 · 3.8% win
Stellar · other17,085 · 3.6% win
Tree Up! · other14,176 · 2.6% win
Centillionaire · collection11,417 · 2.4% win
The Big One · other10,904 · 2.0% win
The Real Fitness · other9,010 · 1.4% win
You run right round, right round · other8,003 · 1.4% win
Last warning · other7,158 · 1.1% win
Mental Breakdown? · other6,369 · 1.7% win
Event Rookie · other6,170
Outside your home · other5,964 · 1.2% win
You're toxic · other5,740 · 0.80% win
The Universe challenges you · progression5,438 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
5 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:1775no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475no change
14 Aug 2026, 12:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.