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[REVAMP] Galaxy Upgrade Tree 2

[REVAMP] Galaxy Upgrade Tree 2

A Roblox experience owned by The Godly Studio.

TycoonENincrementalspacerebirth

[REVAMP] Galaxy Upgrade Tree 2 is a tycoon experience created on 2024-07-23. It currently has 109 players and 1,513,372 lifetime visits. The game holds 5,663 favorites and maintains a 75% like percentage. Players engage with over 700 unique upgrades and 50 currencies across 11 rebirth layers.

Description (written by the developer; not a statement by this register)

🌌 Welcome to Galaxy Upgrade Tree 2 (GUT2) ▶ Buy Cosmic Dust upgrades, very simple 🚀 The more you progress, the game becomes bigger ⬆ Buy 700+ unique upgrades 💵 Earn 50+ currencies 💡 Unlock unique features seen nowhere else ✨ Play through 11 major rebirth layers, resetting your progress but making you faster 💎 Your goal is to reach an unimaginable amount of Cosmic Dust ❗ It's recommended that you play the game on your Private server, since the data saves there better and you won't get griefed ❓ Join the community server to report bugs if you have any suggestions, or if you want to chat with the developers and fellow players. (13+) 📜 Game version: 1.0, Credits and update logs in game (click on the bottom left version)

Last updated by the developer 21 Aug 2026, 11:20 UTC.

95
playing (measured 21 Aug 2026, 22:50 UTC)
1,528,853
lifetime visits
74%
liked (2,417 👍 / 854 👎)
6,690
favourites (4.4 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95110102.510 August 2026 — 106 players21 August 2026 — 103 players21 August 2026 — 110 players21 August 2026 — 95 players10 August 202621 August 2026
4 measurements spanning 11 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–112 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5095-15
21 Aug 2026, 21:50110+7
21 Aug 2026, 20:54103-3
10 Aug 2026, 22:47106first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega VIP
399 R$
Crunchy Pack 3
79 R$
Crunchy Pack 4
79 R$
Crunchy Pack 2
79 R$
Crunchy Pack 4+1
79 R$
Crunchy Pack 1
79 R$
Supernova Pack
69 R$
Omniversal Pack
69 R$
Multiversal Pack
69 R$
Annihilation Pack
69 R$
Corruption Pack
69 R$
Planet Pack
69 R$
Cubed Pack
69 R$
Event Horizon Pack
69 R$
Gamma Pack
69 R$
Starry Ground Pack
69 R$
Halloween Pack 4
59 R$
Halloween Pack 1
59 R$
Halloween Pack 2
59 R$
Halloween Pack 3
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome155,058 · 8.2% win
Terraformation · other105,318 · 4.6% win
From The Skies · other51,533 · 2.7% win
Stellar · other24,561 · 2.0% win
Tree Up! · other18,081 · 1.4% win
Centillionaire · collection14,002 · 1.2% win
The Big One · other13,448 · 1.4% win
The Real Fitness · other10,746 · 1.3% win
You run right round, right round · other9,492 · 1.1% win
Last warning · other7,757 · 0.90% win
Mental Breakdown? · other7,393 · 1.4% win
Outside your home · other6,902 · 0.90% win
You're toxic · other6,616 · 1.0% win
The Universe challenges you · progression6,242 · 0.70% win
Event Rookie · other6,170

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747574.514 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked21 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 74 % liked13 October 2026 — 74 % liked23 October 2026 — 74 % liked2 November 2026 — 74 % liked14 August 20262 November 2026
12 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:4774no change
23 Oct 2026, 14:4674no change
13 Oct 2026, 14:4574no change
3 Oct 2026, 14:3874-1
23 Sept 2026, 14:3775no change
13 Sept 2026, 14:2375no change
3 Sept 2026, 14:2175no change
24 Aug 2026, 12:1775no change
21 Aug 2026, 22:5075no change
21 Aug 2026, 21:5075no change
21 Aug 2026, 20:5475no change
14 Aug 2026, 12:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.