Battle Royale: Ultimate Showdown
A Roblox experience owned by Goblins Studio.
ShooterENthird-personfast-paced combatbeta version
Description (written by the developer; not a statement by this register)
Welcome to Battle Royale: Ultimate Showdown! This is a third person battle royale game developed by Team Goblin Studios, with an emphasis on fast-paced combat and snappy controls. Enjoy! Check out our social links down below! 🖱 Control: Move: (W,A,S,D) Jump: (Space) <= (can be set) Sprint: (Leftshift) <= (can be set) Crouch: (C) <= (can be set) Dash: (F) <= (can be set) Slide: (LeftCTRL) 🔫 Weapons: Shoot: (MB1) <= (can be set) Aim: (MB2) <= (can be set) Aim(Toggle): (Q) <= (can be set) Reload: (R) <= (can be set) 🎒 Backpack: Map: (TAB) <= (can be set) Slots: (1-4 or mouse wheel) <= (can be set) Pickup: (E) <= (can be set) Drop: (Backspace) <= (can be set) 💬 Chat: Start chatting: (/) <= (can be set) Switch channel: (0) <= (can be set) ❓ Misc: Heal: (X) <= (can be set) Ping: (Z) <= (depends on the type of keyboard it can be reconfigured) Taunt (Y or Z) <= (depends on the type of keyboard it can be reconfigured) 📢 Important: Game in Beta Version!
Last updated by the developer 5 Jan 2026, 20:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Sept 2026, 18:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.