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Battle Royale: Ultimate Showdown

Battle Royale: Ultimate Showdown

A Roblox experience owned by Goblins Studio.

ShooterENthird-personfast-paced combatbeta version

Description (written by the developer; not a statement by this register)

Welcome to Battle Royale: Ultimate Showdown! This is a third person battle royale game developed by Team Goblin Studios, with an emphasis on fast-paced combat and snappy controls. Enjoy! Check out our social links down below! 🖱 Control: Move: (W,A,S,D) Jump: (Space) <= (can be set) Sprint: (Leftshift) <= (can be set) Crouch: (C) <= (can be set) Dash: (F) <= (can be set) Slide: (LeftCTRL) 🔫 Weapons: Shoot: (MB1) <= (can be set) Aim: (MB2) <= (can be set) Aim(Toggle): (Q) <= (can be set) Reload: (R) <= (can be set) 🎒 Backpack: Map: (TAB) <= (can be set) Slots: (1-4 or mouse wheel) <= (can be set) Pickup: (E) <= (can be set) Drop: (Backspace) <= (can be set) 💬 Chat: Start chatting: (/) <= (can be set) Switch channel: (0) <= (can be set) ❓ Misc: Heal: (X) <= (can be set) Ping: (Z) <= (depends on the type of keyboard it can be reconfigured) Taunt (Y or Z) <= (depends on the type of keyboard it can be reconfigured) 📢 Important: Game in Beta Version!

Last updated by the developer 5 Jan 2026, 20:57 UTC.

0
playing (measured 13 Sept 2026, 18:46 UTC)
2,163
lifetime visits
100%
liked (13 👍 / 0 👎)
8
favourites (3.7 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Battlepass
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Battle Royale: Ultimate Showdown · welcome59 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10014 September 2026 — 100 % liked25 September 2026 — 100 % liked14 September 202625 September 2026
2 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 23:35100no change
14 Sept 2026, 13:46100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.