Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Sell Rubber Ducks to RULE THE WORLD 🌎✨🦆

Sell Rubber Ducks to RULE THE WORLD 🌎✨🦆

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENtycoonfactory managementrubber duck

Sell Rubber Ducks to RULE THE WORLD 🌎✨🦆 is a tycoon experience created on 2024-07-23. The game currently has 2 players online. It has accumulated 1,575,689 lifetime visits, 56,525 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

You are friendless, you have no money, and nobody likes you. 😔 Sorry. BUT you get a free abandoned rubber duck factory! Make conveyors and rebuild it, sell rubber ducks to people on a random island. Prove everybody wrong... get rich and RULE THE WORLD. 🦆 🎮 JOIN GROUP TO GET 150% CASH 🎮 👍 like if u want more updates :) 👍 💾 Progress is automatically saved 💾 rubber duck tycoon inspired by universal paperclips and "prove dad wrong tycoon / prove mom wrong tycoon" games

Last updated by the developer 22 Jun 2025, 18:09 UTC.

2
playing (measured 10 Aug 2026, 14:08 UTC)
1,575,689
lifetime visits
95%
liked (14,833 👍 / 735 👎)
56,351
favourites (35.8 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
399 R$
3x Faster Restockers
299 R$
2x Cash
199 R$
Carry Multiple Ducks
99 R$
Starterpack (300k cash, 3k ducks, 5 chips)
99 R$
2x Rubber Ducks
99 R$
2x Speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

彡DUCKIES彡 · other747,686 · 61.5% win
彡SELLING彡 · other747,602 · 61.5% win
彡STARTED彡 · welcome747,561 · 61.5% win
彡YOU彡 · other747,502 · 61.5% win
彡You rule the world彡 · other1,100 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked2 November 2026 — 95 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:3395no change
23 Oct 2026, 14:3295no change
13 Oct 2026, 14:3195no change
3 Oct 2026, 14:2395no change
23 Sept 2026, 14:2295no change
13 Sept 2026, 14:1595no change
3 Sept 2026, 14:0895no change
24 Aug 2026, 11:4995no change
14 Aug 2026, 11:4995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.