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Sell Rubber Ducks to RULE THE WORLD 🌎✨🦆

Sell Rubber Ducks to RULE THE WORLD 🌎✨🦆

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENtycoonfactory managementrubber duck

Sell Rubber Ducks to RULE THE WORLD 🌎✨🦆 is a tycoon experience created on 2024-07-23. The game currently has 2 players online. It has accumulated 1,575,689 lifetime visits, 56,525 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

You are friendless, you have no money, and nobody likes you. 😔 Sorry. BUT you get a free abandoned rubber duck factory! Make conveyors and rebuild it, sell rubber ducks to people on a random island. Prove everybody wrong... get rich and RULE THE WORLD. 🦆 🎮 JOIN GROUP TO GET 150% CASH 🎮 👍 like if u want more updates :) 👍 💾 Progress is automatically saved 💾 rubber duck tycoon inspired by universal paperclips and "prove dad wrong tycoon / prove mom wrong tycoon" games

Last updated by the developer 22 Jun 2025, 18:09 UTC.

2
playing (measured 10 Aug 2026, 14:08 UTC)
1,575,689
lifetime visits
95%
liked (14,809 👍 / 734 👎)
56,506
favourites (35.9 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
399 R$
3x Faster Restockers
299 R$
2x Cash
199 R$
Starterpack (300k cash, 3k ducks, 5 chips)
99 R$
2x Rubber Ducks
99 R$
Carry Multiple Ducks
99 R$
2x Speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

彡DUCKIES彡 · other746,636 · 89.5% win
彡SELLING彡 · other746,553 · 89.5% win
彡STARTED彡 · welcome746,511 · 89.5% win
彡YOU彡 · other746,454 · 89.5% win
彡You rule the world彡 · other1,094 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:4995no change
14 Aug 2026, 11:4995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.