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🌙 Gensokyo Heroes

🌙 Gensokyo Heroes

A Roblox experience owned by Gensokyo Heroes.

Fighting & PvPENTouhou ProjectFightingBattle Royale

Description (written by the developer; not a statement by this register)

A new incident that takes place far from Gensokyo and divides everyone's abilities and skills into 5 or 6 parts. In this isolated space, the Characters are advised to fight each other for entertainment. The only words you can trust are the ones from your own soul. Be the last one standing! == Click a Character Cube once to buy that Character if you have enough Score. Click the Character Cube of a Character you own to select that Character, giving you their moveset and whichever skin you have selected for them. This game is in its Alpha stages -- Nothing shown is representative of the final product. Also known as Gensokyo Heroes Revision. Banners designed by Zonenate5 and rainbow_verse with additional assistance from Antepbaklavasi1453 Gameplay inspired by Critical Strike, Project Submus Accudo, and UT Fighting Touhou is owned by Team Shanghai Alice current version: 0.1.3.2

Last updated by the developer 9 Aug 2026, 02:48 UTC.

0
playing (measured 12 Aug 2026, 06:05 UTC)
24,071
lifetime visits
84%
liked (87 👍 / 16 👎)
154
favourites (6.4 per 1k visits)
23 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[CHARACTER] ~ Layla Prismriver
75 R$
[CHARACTER] ~ Rin Satsuki
75 R$
[SKIN] ~ Summer Bundle
50 R$
[SKIN] ~ Christmas Bundle
50 R$
[SKIN] ~ Halloween Bundle
50 R$
[EXTRA] ~ Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Incident · other1,601 · 0.00% win
Big Double-O · other90 · 0.00% win
Big Double-No · other90 · 0.00% win
Yummy! · other44 · 0.00% win
It Was Never Funny · other43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked26 August 2026 — 84 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0184no change
16 Aug 2026, 07:0084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.