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⭐ Fun Pastel Obby

⭐ Fun Pastel Obby

A Roblox experience owned by Gameology.

ObbyENpastel aesthetictroll menuchill/easy

Description (written by the developer; not a statement by this register)

👋 Welcome to the Fun Pastel Obby! 🤓 This is a chill and easy Obby to play with friends ✅ Immerse in an easy Obby with a few challenges 😡 Troll other players with the troll menu! 👍 Please leave a like on the game and favorite to help support us! 🌐 Join the Gameology group to share your feedback and level suggestions! Tags: Platformer, Obstacle Course, Obby, Easy, Pastel, Chill, Boba, Easy Obby, Relaxing, Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful

Last updated by the developer 19 Dec 2025, 21:01 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
1,089,730
lifetime visits
90%
liked (1,356 👍 / 156 👎)
137,390
favourites (126.1 per 1k visits)
24 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Flying Carpet
399 R$
INFINITE JUMP (OP!)
299 R$
FLYING CLOUD!
199 R$
Gravity Coil (OP!)
129 R$
ALL WEAPONS (OP!)
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10! · progression413,705 · 0.00% win
Stage 20! · progression318,721 · 0.00% win
Stage 30! · progression256,441 · 0.00% win
Stage 40! · progression196,150 · 0.00% win
Stage 50! · progression131,927 · 0.00% win
You Won! · progression43,678 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.