Survival Odyssey
A Roblox experience owned by Survival Odyssey.
SurvivalENopen worldbase buildingtribe warfare
Survival Odyssey is a survival game created on July 24, 2024. It has accumulated 31,831,902 lifetime visits and 99,953 favorites. Currently, 51 players are active. The experience holds a 74% like percentage. The genre is classified as survival.
Description (written by the developer; not a statement by this register)
Can you survive, or will the wild break you first? Break trees, mine stone and hunt to make it through your first night. Then build a massive base, tame mounts you can actually ride, raid other players and lead a tribe strong enough to rule the whole world. 🪓 Gather Resources. Chop, mine and hunt to stay alive. 🏰 Build Huge Bases. Fortify your land and defend it. 🐎 Ride Mounts. Tame beasts and cross the map fast. ⚔️ Fight Players. Open world PvP, raids and full loot. 👑 Create Tribes. Recruit allies and take over the map. 📢 Community driven updates every Friday at 12PM PDT 🎮 Play on Xbox, PlayStation 5 and Mobile 💛 Like and favorite if you want us to keep pushing updates 🚫 No tolerance for exploiters. Cheaters get permanently banned, no second chances. Our moderators will find you. Tags: survival game, open world survival, tribe wars, base building, mounts, PvP, raiding, crafting, multiplayer survival, tribes, Story, Lore Heavy
Last updated by the developer 8 Aug 2026, 10:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:35 | 25 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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