RNG Test
A Roblox experience owned by NKSL Studio.
TycoonENaura rollingRNG mechanicscollection
RNG Test is a tycoon experience created on 2024-07-24. It has recorded 2,447,695 lifetime visits and holds 4,769 favorites. The title maintains an 80% like percentage. Currently, zero users are playing. The description notes the inclusion of over 190 rollable auras and free private servers.
Description (written by the developer; not a statement by this register)
💠Welcome to RNG Test! ❗Before you start playing the game you should know that even tho RNG Test is a modded game it still has some pretty rare auras in it to roll AND if you happen to be a creator of any auras in the game and you want them to be removed contact me through the blue app. ❗Tutorial on how to start rolling 1M+ auras is in the game by clicking button with [!] you can access the tutorial 🔄 The Game Contains around 190+ Rollable Auras! 🍀Get more powerful potions through achievements tab! 🎯 Flex your auras! 🆓 Free private servers available for the best performance! ❇️ There's gamepasses in the game but they're not needed for a quick progress! You can play for free and still progress pretty quickly! ⚪ Since Roblox restricts most of the chat communications the best way to talk with the community is to join our community server in the blue app! it's pinned to the game and the group!
Last updated by the developer 12 Aug 2026, 17:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 00:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:38 | 80 | no change |
| 14 Aug 2026, 07:37 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.