CITY HEISTS: RPG
A Roblox experience owned by UltraLights Game Studio.
RacingENopen-worldcrime simulationarchetype-based
Description (written by the developer; not a statement by this register)
🚨 Welcome to CITY HEISTS: RPG! 🚨 The ultimate open-world criminal simulation. Choose your role, team up with a crew, and execute the ultimate crime wave in an open-world procedural city! The city is yours for the taking. From the safety of the Town Hall to the dark corners of the hidden Robber Safehouse, every block holds massive opportunity. Will you become a legendary mastermind or rule the streets? 💰 CHOOSE YOUR ARCHETYPE: 💻 Hacker — Bypass high-tech vault security networks for bonus cash payouts! 💪 Muscle — Smash through physical security barriers with massive bag capacities! 🏎️ Driver — Outrun the heat with high-speed escape mobility perks! 🏦 TARGET THE CITY: Hit everything from local Gas Stations and Electronics Centers to the heavily guarded Jewelry Store and the massive 3-Floor Mega Bank Vault! Infiltrate custom shops, dodge security, and rob cash registers right under the noses of live Clerk NPCs. Move fast—your active crimes will land your name on the global FBI
Last updated by the developer 19 Aug 2026, 02:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 10:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.