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KungFu Fighting Simulator[New]

KungFu Fighting Simulator[New]

A Roblox experience owned by WonderOrb Zone.

Fighting & PvPENmartial artspet collectionpvp

KungFu Fighting Simulator[New] is a fighting-pvp experience created on 2024-07-24. It has accumulated 1,672,276 lifetime visits and 7,325 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description highlights training, boss battles, skill upgrades, and pet collection mechanics.

Description (written by the developer; not a statement by this register)

Welcome to KungFu Fighting Simulator 🥋! Ready to unleash your power as a Kungfu Master, 💪 TRAIN to Gain Power & QI 👊 SLASH Boss to Earn Wins 😈 UNLOCK & UPGRADE Over 10+ Unique Skills 🐱 COLLECT Various Rare Pets 🌏 EXPLORE Marvelous New Worlds ! 😎 Premium Benefits : +10% Training Boost 👟 & +20% Luck 🍀 🤝 Friend Boost : +10% Training Boost 👟 💖 Group Member : +10% Wins 🏆 Tags: Simulator, Fighting, Battle, Adventure, Clicker Simulator, Collector Simulator, Kung Fu, KungFu, Kungfu, Friends, Speed, QI, Power, Pets, Equipment, Golden, Race, Racing, PVP, Billy, Panda

Last updated by the developer 8 Nov 2024, 06:46 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
1,672,276
lifetime visits
97%
liked (11,566 👍 / 346 👎)
7,324
favourites (4.4 per 1k visits)
24 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beginner · welcome961,165 · 0.00% win
Defeat Crane · progression564,732 · 0.00% win
Defect Monkey · other470,482 · 0.00% win
Defeat Tiger · progression340,161 · 0.00% win
Defeat Tai Lung · progression213,803 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:1797no change
14 Aug 2026, 11:1697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.