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Glove Battles [πŸŽ‰]

Glove Battles [πŸŽ‰]

A Roblox experience owned by Glove Battles Community!.

MinigamesENslap mechanicglove collectionsocial interaction

Description (written by the developer; not a statement by this register)

πŸ‘ Welcome to Glove Battles! πŸ•ΉοΈThis Game Is About Gloves, At First You Will Have The Starter Glove Will Be "Basic Glove". β›²Also In The Lobby There Are Many Other Gloves, But They Are For Slaps/For Badge/Or For Robux. 🧀 And To Get The So-Called Slaps Currency You Need To Slap Other Players Or A Dummy. πŸ“‘ Credits: Tencell: Slap Battles, Nightmare: Glove Battles (Another Game) 🚫 β€” Game is Private, Closed for Bug Fixes/Serious Errors πŸ•’ β€” Game Will Open Soon βœ… β€” Game is Open πŸ› οΈ β€” In Development

Last updated by the developer 31 Jul 2026, 08:12 UTC.

0
playing (measured 31 Aug 2026, 12:03 UTC)
2,338
lifetime visits
75%
liked (15 πŸ‘ / 5 πŸ‘Ž)
18
favourites (7.7 per 1k visits)
24 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 12:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Tester's Key
120 R$
X4 Slaps Glove!
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To This Wonderful Game!!! Β· welcome108 Β· 0.00% win
Cake Β· other7 Β· 0.00% win
The Candy Collector Β· collection5 Β· 0.00% win
Builder Glove? Β· other2 Β· 0.00% win
Sweet Tooth Β· collection1 Β· 0.00% win
The Last Survivor Β· progression0 Β· 0.00% win
The God Of Sweets Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.