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[🎉UPD] 💻 Sell Gaming PCS and Prove Mom Wrong

[🎉UPD] 💻 Sell Gaming PCS and Prove Mom Wrong

A Roblox experience owned by Blendify Studios.

TycoonENbusiness simulationlife simmoney grinding

The Roblox experience titled '[🎉UPD] 💻 Sell Gaming PCS and Prove Mom Wrong' is a tycoon game created on July 24, 2024. It currently has 11 players online. The experience has accumulated 13,429,962 lifetime visits, 895,232 favorites, and maintains a 91% like percentage.

Description (written by the developer; not a statement by this register)

your mother thinks that building computers is just a waste of time, so she kicks you out of the house. you must prove your mother wrong by becoming a multi millionaire from your pc business 💵 JOIN THE GROUP FOR 1.5X CASH MULTI 📋 JOIN THE GROUP FOR THE LATEST CODES Codes: IN GROUP SHOUT inspired by joshua

Last updated by the developer 9 Feb 2026, 06:02 UTC.

11
playing (measured 10 Aug 2026, 14:20 UTC)
13,429,962
lifetime visits
91%
liked (32,237 👍 / 3,213 👎)
896,028
favourites (66.7 per 1k visits)
24 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2015first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
299 R$
Superhuman
299 R$
x2 Cash
250 R$
Faster Restockers
150 R$
Faster Workers
150 R$
x2 PCs Sold
80 R$
Sprint
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial · welcome4,283,753 · 94.9% win
Proved Mom Wrong · other310,135 · 5.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3291no change
13 Aug 2026, 18:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.