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😳 Freaky Elevator! [UPDATE!] 😱

😳 Freaky Elevator! [UPDATE!] 😱

A Roblox experience owned by Infinite Innovation Games.

SurvivalENhorror survivalfloor-based escapemorphs/gear progression

Description (written by the developer; not a statement by this register)

Can you SURVIVE the FREAKY ELEVATOR? 😱 This is a Survival game where you have to survival all floors as much as you can in countless maps, and gather points to unlock cool gears and other things that can help you to escape the Floors. 💥 💥 EVERY 100 LIKES WE ADD +10 NEW FLOORS. 🔍 Can you find all the secret MORPHS? 💀 Good luck and have fun a 99.999% chance that YOU WILL DIE.💀 If you enjoyed this game don't forget to 👍 Like ⭐ Favorite and 🔔 Follow! Tags: Survival, RIVALS, Pou, Freaky Bob, Freaky, Brainrot, Elevator, Escape, Obby, Rainbow, Parkour, Toilet, Skibidi, Easy, Fun, Mega, Funny, Colorful, Obstacle, Course, Obby, Obstacles, Long, Popular, Super, Ninja, Fortnite, Adopt Me, Admin, Zombie, Poppy, Brookhaven, Survive the Killer!

Last updated by the developer 25 Mar 2025, 19:03 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
69,678
lifetime visits
73%
liked (370 👍 / 138 👎)
5,736
favourites (82.3 per 1k visits)
24 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
2,000 R$
Troll Commands
800 R$
Laser gun
499 R$
Admin Commands
399 R$
Grapple Hook
249 R$
Magic Carpet
249 R$
Headless Horseman
199 R$
VIP
199 R$
Speed coil
80 R$
Gravity coil
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome56,541 · 100.0% win
I ENTER IN THE ELEVATOR · progression54,045 · 100.0% win
You Died · progression8,067 · 0.00% win
Gold Room · progression7,962 · 0.00% win
You have played for 3 minutes · welcome7,059 · 0.00% win
You Win! · progression2,118 · 0.00% win
You Touch a Octopus · other1,115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:5173no change
15 Aug 2026, 14:3673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.