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Ragdoll Stacker

Ragdoll Stacker

A Roblox experience owned by Super Silly Studios!.

Sandbox & buildingENphysics-basedstackingmultiplayer

Ragdoll Stacker is a sandbox-building experience created on 2024-07-24. The game has accumulated 21,892,764 lifetime visits and 1,890,446 favorites. It holds an 85% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Click 'RAGDOLL' to build a giant stack! Work together with friends to get to winners! ⭐ Get even bigger and start crushing everyone! 😨 Go to the winners area at the finish and get X10 BIGGER! 😄

Last updated by the developer 24 Jan 2025, 14:28 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
21,892,764
lifetime visits
85%
liked (7,993 👍 / 1,395 👎)
1,890,384
favourites (86.3 per 1k visits)
24 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron Sword
1,799 R$
Ice Axe
700 R$
8 Bit Sword
400 R$
Ban Hammer!
399 R$
Grapple Hook!
350 R$
Fuse Bomb
340 R$
Heart Balloon
300 R$
Boombox
140 R$
VIP
100 R$
Heal Potion
40 R$
Rainbow Trail
30 R$
Pink Trail
25 R$
Tropical Trail
25 R$
Cyan Trail
25 R$
Unicorn Pet
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Game · welcome12,804,524 · 80.0% win
Candy World · progression795,750 · 0.00% win
Lava World · progression403,276 · 0.00% win
Finished The Game · progression142,003 · 0.00% win
Craft World · progression141,705 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3885no change
13 Aug 2026, 16:1885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.