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Not Quite Right [HORROR]

Not Quite Right [HORROR]

A Roblox experience owned by NOL Studio.

HorrorENpsychological horroranomaly huntingescape loop

Not Quite Right [HORROR] is a horror experience created on 2024-07-25. It has accumulated 7,517,723 lifetime visits and 170,808 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

LIKE GOAL: 6000 You find yourself trapped in an endlessly looping space where things might not always appear as they seem. Report all anomalies through the lever to break free and escape from the loop. For the best experience, we recommend: 💻 Playing with increased graphics 🎧 Using headphones ⚠️ WARNING: This experience contains jumpscares, loud noises, and other horror elements. 🎮CONTROLS: Sprint: Shift or L2 Unlock Mouse = V Game inspired by Exit 8, Project 13, The Stairway 7, as well as the Observation Duty series. TAGS: Anomaly, Horror, Exit 8, Observation Duty, Psychological, Not Quite Right, NQR, Scary

Last updated by the developer 28 Feb 2026, 13:07 UTC.

0
playing (measured 11 Aug 2026, 05:01 UTC)
7,517,723
lifetime visits
84%
liked (9,353 👍 / 1,845 👎)
170,510
favourites (22.7 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Corrupted Lever
199 R$
[CHEAP] Bigger Party
149 R$
[TROLL] Throwing Banana Peel
79 R$
[TROLL] Prop Lever
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,701,984 · 0.00% win
Missed By a Hair · other2,473,793 · 0.00% win
Somethings Off · other2,370,477 · 0.00% win
Gone But Not Forgotten · other1,416,197 · 0.00% win
Back To Square One · other785,497 · 0.00% win
Destination Reached · progression781,249 · 0.00% win
Resurrection · other742,789 · 0.00% win
Stranded · other682,000 · 0.00% win
Perfection · other81,705 · 0.00% win
Reached The Summit · progression15,444 · 0.00% win
Lone Wolf · other14,790 · 0.00% win
Abundant · other5,300 · 0.00% win
Maxxed · other297 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked2 September 2026 — 84 % liked22 September 2026 — 84 % liked22 October 2026 — 84 % liked1 November 2026 — 84 % liked13 August 20261 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:3484no change
22 Oct 2026, 22:3384no change
22 Sept 2026, 22:2384no change
2 Sept 2026, 22:2284no change
13 Aug 2026, 22:1984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.