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Flight to Heaven

Flight to Heaven

A Roblox experience owned by YF Collective.

ObbyENTower ObbyFlying MechanicLeaderboards

Description (written by the developer; not a statement by this register)

Welcome to the "Fly Of Hell" JOIN THE GROUP FOR FUTURE REWARDS! ✔️ In-Game Codes are available @wyabank 🕊️ Fly and complete Stages! ✨ Upgrade your Features! 🎁 Be the first to complete the Tower! 🔥 Enjoy the game with your friends on free VIP Servers! 😃 Become Number One on leader-boards! ✨ Buy server events! 🎁 Codes: Release , HopeYouEnjoy [TAGS] Obby, Fly, HowFarCanYouFly, Fun, Race, Easy, Medium, Hard, Extreme, Obbies, Rainbow, Funny, Friends

Last updated by the developer 11 Apr 2025, 16:06 UTC.

0
playing (measured 11 Aug 2026, 06:37 UTC)
30,823
lifetime visits
94%
liked (756 👍 / 45 👎)
205
favourites (6.7 per 1k visits)
25 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode
2,500 R$
x2 Coins
200 R$
x2 Up Speed
200 R$
x2 Movement
200 R$
VIP
200 R$
God Trail
50 R$
Black Trail
25 R$
Pink Trail
25 R$
Rainbow Trail
25 R$
Ocean Trail
25 R$
Lava Trail
25 R$
Natural Trail
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,532 · 0.00% win
1 Win · other2,741 · 0.00% win
5 Wins · progression1,448 · 0.00% win
10 Wins · progression1,316 · 0.00% win
1 hour · other359 · 0.00% win
PASTEL HELM BADGE · collection319 · 0.00% win
100 Wins · progression6 · 0.00% win
1 minute · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked15 October 2026 — 94 % liked25 October 2026 — 94 % liked16 August 202625 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 05:3094no change
15 Oct 2026, 05:2394no change
16 Aug 2026, 04:0594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.