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Prison Showdown🔪

Prison Showdown🔪

A Roblox experience owned by SPLAT Studios!.

RoleplayENprisonmurder mysterycombat

Prison Showdown🔪 is a roleplay experience created on 2018-04-20. The game has recorded 56,741,569 lifetime visits and 81,475 favorites. It maintains a 73% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⭐Prison Showdown is a prison game with a TWIST of the murder genre thrown in! Criminals get to use their throwing knives, where as the police bring justice with revolvers! Put together heists as a criminal, or keep the streets clean as a cop. With over 200+ skins to collect, trading, a fully fledged crafting system, ranking for competitive players, and customizable vehicles, the possibilities are endless in this open world game! ✅The SPLAT Studios! team: @xXVernandoXx @EncodedLua @Polarizedv @KieranIsHome @Troll_RBX Special thanks to: @not_famouss @Zyleth_ @rightIess NOTE: Turn your game settings down on lower-end devices to ensure you won't lag!

Last updated by the developer 17 Mar 2025, 04:33 UTC.

0
playing (measured 10 Aug 2026, 17:31 UTC)
56,741,569
lifetime visits
73%
liked (15,926 👍 / 6,012 👎)
81,474
favourites (1.4 per 1k visits)
20 April 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Vehicle Radio
350 R$
Bigger Money Bag!
250 R$
x2 XP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Emerald Hero · other212,734 · 0.00% win
Emerald Assassin · other189,421 · 0.00% win
Emerald Bandit · other95,678 · 0.00% win
Citrine Hero · other44,159 · 0.00% win
Citrine Bandit · other34,184 · 0.00% win
Citrine Assassin · other26,937 · 0.00% win
Amethyst Bandit · other9,786 · 0.00% win
Amethyst Hero · other8,189 · 0.00% win
Amethyst Assassin · other5,603 · 0.00% win
Emerald Collector · collection4,491 · 0.00% win
Sapphire Bandit · other1,895 · 0.00% win
Emerald Champion · progression1,497 · 0.00% win
Sapphire Hero · other1,100 · 0.00% win
Sapphire Assassin · other1,095 · 0.00% win
Emerald Blacksmith · other670 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.